Information
Designer
Publisher
Year Published
2014
# of Players
2 − 4
User Suggested # of Players
Best with 3 players
Recommended with 2, 3, 4 players
(1 voter) [poll]
Mfg Suggested Ages
15 and up
Playing Time
30 minutes
User Suggested Ages
(no votes yet)
(0 voters) [poll]
Language Dependence
Moderate in-game text - needs crib sheet or paste ups
(1 voter) [poll]
Subdomain
(0 voters) [vote]
Category
Mechanic
Primary Name
Assassin's Creed: Arena
Alternate Names
Website
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Description Edit | History

Game description from the publisher:

In Assassin's Creed: Arena – based on the Assassin's Creed video game series from Ubisoft – players compete to uncover the best targets for assassination, but before you can go in for the kill, sometimes you have to deal with pesky guards as well as your opponents. Players will collect cards and treasure, move guards, and hide within the city of Constantinople until they find their time to strike. Combat is handled through cardplay, and the player who best manages his cards will have the best chance at victory.

At the start of each player's turn, he draws an Event card, which can spawn new targets in the outer city, move guards, or allow you to find a tunnel to another section of the city. Moving guards is a great way to get them away from you and place them near your opponents. Targets cannot be assassinated while a guard is nearby, but fortunately the guards can be dispatched if need be.

Cards in hand drive the action, but they are also your hit points. If you run out of cards in hand, you die — but just like in a video game, you will soon respawn at your starting area. Moving and attacking targets (or your fellow players) requires playing cards, so doing too much all at once can be risky. Couple that with trying to avoid the guards and you are in for a tension-filled game of cat-and-mouse. To replenish your hand, complete objectives on your movement cards or hide. Hiding in the outer city is easy and grants you lots of extra cards. When you enter the merchant district or the area around the palace, there just aren’t as many places to hide and you will not draw many cards.

Combat is handled through cardplay. No dice are required, although a six-sided die is included to resolve some guard movement. Do you save your best cards for movement or to go in for the kill? He who risks the most has the chance for the most reward!

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More Information Edit | History

Components

  • 1 Game Board
  • 60 Event Cards
  • 90 Action Cards
  • 4 Oversized Assassin Character Cards
  • 4 Assassin Pawns with bases
  • 9 Guard Pawns with bases
  • 51 Target Tokens
  • 12 Bonus Victory Point Tokens
  • 1 Six-Sided Die
  • Rulebook

Microbadge

mbAssassin's Creed: Arena fan

FAQ
Q: Can I play more than one Action card to Move during my turn. Essentially making two separate moves?
A: No. Page 3 under Action Cards states that you may only play one card to Move.

Q: Can I drop a Treasure I am carrying in order to pick a different one up?
A: Yes. The rules state you can pick up a Treasure when you land on it. It does not say you must be empty of Treasure to do this. However, since you can only carry one, one of them will be left behind.
..
.

At the start of each player’s turn, they draw an Event card. These cards can spawn new targets in the outer city, move guards, or allow you to find a tunnel to another section of the city. Moving guards is a great way to get them away from you and place them near your opponents. Targets cannot be assassinated while a guard is nearby, but fortunately the guards can be dispatched if need be.

Cards in hand drive the action, but they are also your hit points. If you run out of cards in hand, you die. But just like in a video game, you will soon respawn back at your starting area. Moving and attacking targets (or your fellow players) requires playing cards, so doing too much all at once can be risky. Couple that with trying to avoid the guards and you are in for a tension-filled game of cat-and-mouse. To replenish your hand, complete objectives on your movement cards or hide. Hiding in the outer city is easy and grants you lots of extra cards. When you enter the merchant district or the area around the palace, there just aren’t as many places to hide and you will not draw many cards.

Combat is handled through cardplay. No dice required, although a six-sided die is included to resolve some guard movement. Do you save your best cards for movement or to go in for the kill? He who risks the most has the chance for the most reward!

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Assassin's Creed: Arena
Nick: 
English first edition
Publisher: Cryptozoic Entertainment
Artist: 
Year: 2014
Size: Medium Square (e.g. Ticket to Ride)
English
Release Date: Feb 26, 2014
Released
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Statistics
Board Game Rank: 7922
Num Ratings: 76
Average Rating: 5.87
Standard Deviation: 1.62
Num Views: 36688
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 1.8
Fans: 23
Personal Comments: 24
Users Owning: 199
Users Wanting: 10
Users Trading: 18 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 114
Plays This Month: 6
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