- 1 Game Board
- 60 Event Cards
- 90 Action Cards
- 4 Oversized Assassin Character Cards
- 4 Assassin Pawns with bases
- 9 Guard Pawns with bases
- 51 Target Tokens
- 12 Bonus Victory Point Tokens
- 1 Six-Sided Die
— Assassin's Creed: Arena fan
Q: Can I play more than one Action card to Move during my turn. Essentially making two separate moves?
A: No. Page 3 under Action Cards states that you may only play one card to Move.
Can I drop a Treasure I am carrying in order to pick a different one up?
Yes. The rules state you can pick up a Treasure when you land on it. It does not say you must be empty of Treasure to do this. However, since you can only carry one, one of them will be left behind.
At the start of each player’s turn, they draw an Event card. These cards can spawn new targets in the outer city, move guards, or allow you to find a tunnel to another section of the city. Moving guards is a great way to get them away from you and place them near your opponents. Targets cannot be assassinated while a guard is nearby, but fortunately the guards can be dispatched if need be.
Cards in hand drive the action, but they are also your hit points. If you run out of cards in hand, you die. But just like in a video game, you will soon respawn back at your starting area. Moving and attacking targets (or your fellow players) requires playing cards, so doing too much all at once can be risky. Couple that with trying to avoid the guards and you are in for a tension-filled game of cat-and-mouse. To replenish your hand, complete objectives on your movement cards or hide. Hiding in the outer city is easy and grants you lots of extra cards. When you enter the merchant district or the area around the palace, there just aren’t as many places to hide and you will not draw many cards.
Combat is handled through cardplay. No dice required, although a six-sided die is included to resolve some guard movement. Do you save your best cards for movement or to go in for the kill? He who risks the most has the chance for the most reward!