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Information
Designer
Artist
Publisher
Year Published
2005
# of Players
2
User Suggested # of Players
Best with 2 players
Recommended with 1, 2 players
(10 voters) [poll]
Playing Time
300 minutes
Mfg Suggested Ages
12 and up
User Suggested Ages
14 and up
(4 voters) [poll]
Language Dependence
Extensive use of text - massive conversion needed to be playable
(5 voters) [poll]
Honors
Subdomain
(7 voters) [vote]
Category
Mechanic
Expansion
Expands
Family
Primary Name
Fire in the Sky: The Great Pacific War 1941-1945
Alternate Names
Rise and Fall of Imperial Japan
Website
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ObjectID: 14083
Description Edit | History

International Game Series game from Multi-Man Publishing.

Simulating the Pacific Front of World War II has always been one of the great wargame design challenges. The same distance that planes could cover in a few hours took days for ships and weeks for foot soldiers. Hostile jungles and great oceans combined to make logistics and transport of paramount historical concerns. These and other design puzzles are solvable by only the most gifted designers.

Renowned Japanese wargame designer Tetsuya Nakamura has successfully met these challenges and Multi-Man Publishing is to offer the elegant result - Fire in the Sky. Fire in the Sky has, until now, only been available in Japanese.

With only one map and 180 counters, Fire in the Sky packs years of prior Pacific design attempts and experience into an effort that beautifully distills the essence of the conflict and serves as further proof that great things do indeed come in small packages. Fire in the Sky provides players with the same problems and perspectives faced by the historical combatants, yet does so in a game that can be played in 5 hours or less. The game is ingeniously balanced and so provides not only a look into the minds of the actual commanders, but also a fun, competitive and tense gaming experience.

The game includes glorious 1-inch counters, a clever map that integrates hexes and areas, and rules that cover all of the essential aspects of the Great Pacific War. Oil convoys and troop transports are as vital to victory as the massive Carrier fleets that steam over the vast Pacific. Tetsuya Nakamura’s intelligent and ingenious design also offers Western players a fascinating glimpse into the Japanese perspective on the war.

BGG Marketplace
Pg. 1
Like New $110.00 19-Jan-2012 flag
Good £55.00 13-Nov-2011 flag
Very Good $80.00 2-Nov-2011 flag
New $90.00 1-Mar-2011 flag
More Information Edit | History

This was originally published in Old Game Journal Magazine #55 and is considered a cult hit wargame in Japan with a very fanatical following. Also published in Game Journal Special Issue #2.

Fire in the Sky won the Charles S. Roberts awards for Best Wargame Graphics (Charles S. Roberts Awards) for 2005.
Fire in the Sky was a nominee in the Charles S. Roberts awards for Best World War II Boardgame (Charles S. Roberts Awards) for 2005.

Microbadge

http://files.boardgamegeek.com/images/microbadges/fireinthesky.gif Fire in the Sky fan

Magazine References:

Operations_Magazine Article List:

Issue #48 Winter 2005

    • Fire In The Sky Historical Notes - Part I, IGS, Terry Stibal and Niko Eskubi

Issue #49 Spring 2006

    • Fire In The Sky Historical Notes - Part II, IGS, Terry Stibal and Niko Eskubi

Versions
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Pg. 1
Fire in the Sky: The Great Pacific War 1941-1945
Nick: 
Multi-Man Publishing edition
Publisher: Multi-Man Publishing
Artist: Nicolás Eskubi
Year: 2005
Product Code: IGS 9-01
Size: 11.60 x 9.00 x 2.00 inches
English
Release Date:  
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Corrections
Link Image
Rise and Fall of Imperial Japan
Nick: 
Game Journal version
Publisher: Simulations Journal / Game Journal Magazine
Artist: 
Year: 1999
Size:  
Japanese
Release Date:  
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10 FiTS Combat Flowchart
Shows logical flow of air, sea and land combat.
2010-03-19
2 Séquence de jeu japoanaise détaillée
A very detailed japanese game turn (in french). The american sequence is listed by titles (it similar to the japanese).
2009-10-18
12 FITS - Expanded Sequence of Play - with TR and OIL Point reminders
I took the very useful Sequence of Play provided elsewhere here and colour coded Transport and Oil Point costs, to act as a reminder to players (esp the Japanese) of what costs are occurred in which Phases of the game. This will help in planning. I also added some points and corrections in red text, which can be changed back to black if you desire.
2009-09-10
5 Fire in the Sky Game Logbook
Greetings fellow war gamers! Attached you will find Fire in the Sky- Battle Logbook. Print the first page (cover) on card stock material. After printing, fold the cover sheet in half and set aside. Print the other log pages and fold in half. Print no more than 9 pages for the interior pages. After printing, insert the log pages into the cover sheet and staple. You will need the long-reach stapler or go to your local office store for stapling. Now, armed with a logbook designed specifically for Fire in the Sky you can record each game. After scoring - logging your data on the battle simply placed the booklet with the game. Each time you pull the game out, you have this logbook. I hope you enjoy this booklet! Doug
2009-02-18
17 Operational Movement Player Aid
This is a player aid for Operational Movement. The Active player conducts his Operational Movement followed by the non-phasing player Reactionary Movement. This player aid will assist those unfamiliar with the rules to keep everything streamlined during play.
2009-02-06
8 Fire in the Sky Rules Summary
This is still 22 pages long but it helped me to learn this great game. I imagine that if you go through the rule book to underline the important stuff this is what you would come up with. Please notify me of innacccuracies.
2008-09-09
12 Every Chart You'll Need for Fire in the Sky
File contains all game charts in a more colorful format. Larger and easier to read/reference than the charts on back of national data cards. Hope they are helpful! :-)
2008-08-02
10 FITS Planning Map ver-1
Greetings Captain, Here is a hexed-map so you can plot/plan out your combat operations and to manage enemy air combat zones of control. You should do this while at work...the boss can see you are busy at something, he just doen't know what! I use it for solo games mostly as I can plan out my thoughts...
2008-07-29
20 Combat_Transport_Reinforcement_Files
Added some photos for flair and fixed some text.
2008-07-28
3 FitS - Variable VP Table
This is an unofficial variant VP table, allowing you to end the game at various points and see how well you did historically.
2008-01-21
Statistics
Board Game Rank: 684
War Game Rank: 98
Num Ratings: 359
Average Rating: 7.50
Standard Deviation: 1.50
Num Views: 103722
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 3.2
Fans: 20
Personal Comments: 218
Users Owning: 851
Users Wanting: 108
Users Trading: 32 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 368
Plays This Month: 8
Linked Items Relationship: Expansions for this Game
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