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Year Published
# of Players
User Suggested # of Players
Best with 2 players
Recommended with 1–2 players
(12 voters) [poll]
Mfg Suggested Ages
12 and up
Playing Time
300 minutes
User Suggested Ages
14 and up
(5 voters) [poll]
Language Dependence
Moderate in-game text - needs crib sheet or paste ups
(7 voters) [poll]
(19 voters) [vote]
Primary Name
Fire in the Sky: The Great Pacific War 1941-1945
Alternate Names
Rise and Fall of Imperial Japan
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ObjectID: 14083
Description Edit | History

International Game Series game from Multi-Man Publishing.

Simulating the Pacific Front of World War II has always been one of the great wargame design challenges. The same distance that planes could cover in a few hours took days for ships and weeks for foot soldiers. Hostile jungles and great oceans combined to make logistics and transport of paramount historical concerns. These and other design puzzles are solvable by only the most gifted designers.

Renowned Japanese wargame designer Tetsuya Nakamura has successfully met these challenges and Multi-Man Publishing is to offer the elegant result - Fire in the Sky. Fire in the Sky has, until now, only been available in Japanese.

With only one map and 180 counters, Fire in the Sky packs years of prior Pacific design attempts and experience into an effort that beautifully distills the essence of the conflict and serves as further proof that great things do indeed come in small packages. Fire in the Sky provides players with the same problems and perspectives faced by the historical combatants, yet does so in a game that can be played in 5 hours or less. The game is ingeniously balanced and so provides not only a look into the minds of the actual commanders, but also a fun, competitive and tense gaming experience.

The game includes glorious 1-inch counters, a clever map that integrates hexes and areas, and rules that cover all of the essential aspects of the Great Pacific War. Oil convoys and troop transports are as vital to victory as the massive Carrier fleets that steam over the vast Pacific. Tetsuya Nakamura’s intelligent and ingenious design also offers Western players a fascinating glimpse into the Japanese perspective on the war.

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More Information Edit | History

This was originally published in Old Game Journal Magazine #55 and is considered a cult hit wargame in Japan with a very fanatical following.
Also published in Game Journal Special Issue #2.

Magazine References:

Operations Magazine Article List:

    • issue #48 Winter 2005 "Fire In The Sky Historical Notes - Part I", IGS, Terry Stibal and Niko Eskubi
    • issue #49 Spring 2006 "Fire In The Sky Historical Notes - Part II", IGS, Terry Stibal and Niko Eskubi

Special Ops Article List:

  • Special Ops #1
    • "Firing" up student interest - Using FITS in the classroom by Doug Bryant

Microbadge: mb

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Fire in the Sky: The Great Pacific War 1941-1945
Multi-Man Publishing edition
Publisher: Multi-Man Publishing
Artist: Nicolás Eskubi
Year: 2005
Product Code: IGS 9-01
Size: 11.60 x 9.00 x 2.00 inches
Release Date:  
Link Image
Rise and Fall of Imperial Japan
Game Journal Special edition
Publisher: Game Journal
Year: 1999
Release Date:  
Link Image
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Title | Hot | Recent
[Browse »]  [Upload File »] Language:
Pg. 1 of 4 »
1 Fire in the Sky Player Aid fixes
Colour print and paste onto your cards
11 Reglas de Fire in the Sky en español
Reglas de Fire in the Sky en español. Incluyen el despliegue de la campaña corta y las notas de juego.
4 Base Control Markers
Double sided markers showing Japanese or Allied control. Place one of these markers when base control changes from what is printed on the map.
18 FiTS Combat Flowchart
Shows logical flow of air, sea and land combat.
2 Séquence de jeu japonaise détaillée
Mise à jour.
22 FITS - Expanded Sequence of Play - with TR and OIL Point reminders
I took the very useful Sequence of Play provided elsewhere here and colour coded Transport and Oil Point costs, to act as a reminder to players (esp the Japanese) of what costs are occurred in which Phases of the game. This will help in planning. I also added some points and corrections in red text, which can be changed back to black if you desire.
8 Fire in the Sky Game Logbook
Greetings fellow war gamers! Attached you will find Fire in the Sky- Battle Logbook. Print the first page (cover) on card stock material. After printing, fold the cover sheet in half and set aside. Print the other log pages and fold in half. Print no more than 9 pages for the interior pages. After printing, insert the log pages into the cover sheet and staple. You will need the long-reach stapler or go to your local office store for stapling. Now, armed with a logbook designed specifically for Fire in the Sky you can record each game. After scoring - logging your data on the battle simply placed the booklet with the game. Each time you pull the game out, you have this logbook. I hope you enjoy this booklet! Doug
24 Operational Movement Player Aid
This is a player aid for Operational Movement. The Active player conducts his Operational Movement followed by the non-phasing player Reactionary Movement. This player aid will assist those unfamiliar with the rules to keep everything streamlined during play.
16 Fire in the Sky Rules Summary
This is still 22 pages long but it helped me to learn this great game. I imagine that if you go through the rule book to underline the important stuff this is what you would come up with. Please notify me of innacccuracies.
21 Every Chart You'll Need for Fire in the Sky
File contains all game charts in a more colorful format. Larger and easier to read/reference than the charts on back of national data cards. Hope they are helpful! :-)
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Board Game Rank: 1263
War Game Rank: 131
Num Ratings: 436
Average Rating: 7.43
Standard Deviation: 1.62
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