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Information

Designed By: Richard Borg
Published By: GMT Games
Mfg suggested # of Players: 2 players
User suggested # of Players:
Best with 2 players
Recommended with 2 players
(50 voters) [poll]
Playing Time: 60 Minutes
Mfg Suggested Ages: 12 and up
User Suggested Ages: 12 and up
(17 voters) [poll]
Language Dependence: Moderate in-game text - needs crib sheet or paste ups
(12 voters) [poll]
Category: Wargame
Ancient
Mechanics: Campaign/Battle Card Driven
Dice Rolling
Hand Management
Other Names:
Commands and Colors: Ancients

Description

[Edit] [History]

From the designer (about his Commands and Colors system, C&C: Ancients, and Memoir' 44):

"Commands & Colors: Ancients depicts warfare from the Dawn of Military History (3000 BC) to the opening of the Middle Ages (400 AD). Quite an ambitious undertaking for one game, yet Commands & Colors by design is a unique historical game system which allows players to effectively portray stylized battles from this time in history. The 15 battles, showcased in the scenario booklet, although stylized, focus on important terrain features and the historical deployment of forces in scale with the game system. The battles include Bagradas, Cannae, and Zama."

"The scale of the game fluctuates from battle to battle. For some scenarios, an infantry unit may represent a legion of fighters, while in other scenarios a unit may represent just a few brave warriors. But the tactics you need to execute conform remarkably well to the advantages and limitations inherent to the various units, their weapons, terrain and time."

"Unlike its older brother, Battle Cry by Avalon Hill (Hasbro), Commands & Colors: Ancients is moderately more complex and contains additional historical details without the battlefield clutter. Most scenarios will still play to a conclusion in less than an hour."

"The command card system, drives movement, creates a true fog of war and presents both challenges and opportunities. There are four types of command cards: Leadership cards, Section cards, Troop cards and Tactic cards."

"The battle dice system resolves all combat efficiently and quickly. Each battle die has one Light, one Medium, one Heavy, one Leader, one Flag and one Swords symbol."

"The game mechanics, although simple, will still require strategic card play, historical tactics, timely dice rolling, and an aggressive yet flexible battle plan, to achieve victory."

Expanded by:

More Information

[Edit] [History]
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Statistics

User Rank: 14
Wargame Rank: 38
Num Ratings: 2123
Average Rating: 8.06
Standard Deviation: 1.38
Num Views: 301030
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Similarly Rated: View
Avg. Game Weight: 2.69 moreinfo
Personal Comments: 1061
Users Owning: 2561
Users Wanting: 325
Users Trading: 58
Has Parts For Trade: 4
Want Parts In Trade: 2
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Total Plays: 8424
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2 CC Ancients Detailed Army LIsts + Point Buy System
CCAncients.zip
This is a successful points buy system that we a A&A miniatures use to run CCA tournaments. The army lists have been expanded and are historically accurate- The armies detail all major armies and have the correct block colours and units. A must for all CCA fans to have a look at now in zip format
2 CC:A--Solo and multi-player
CCA- solo and multi.doc
Here is an older thread offering different techniques for CCA Solo play, and another offering a way of playing (non-Epic) with 3 or 4 people. Those new to the game/site can find these without digging through 6 or 8 pages of threads.
2 CCA Army Builder (Block Selection Tool)
CCA Army Builder (Block Selection Tool).xls
This Microsoft Excel spreadsheet allows the user to build a custom army for Commands & Colors: Ancients, and check/verify which sets of unit blocks (Rome, Carthage, Greece, etc.) can be used to f