War at Sea is a simple strategic wargame covering the Battle of the Atlantic and naval warfare of the Mediterranean in WW2.
The game divides the Atlantic into 6 sea areas. Each turn the players move their ships from port countries to one of the areas.
After all ships have been moved, a battle occurs. After a number of rounds, until one side or the other retreats or loses all of his ships, the player with ships left takes control of the area and a scores a number of "Points of Control". (Exception: German U-boats only have to survive one round anti-submarine combat and may stay in the area, even if the area has Allied ships. The Allies cannot score if a U-Boat occupies the area.)
Additional points are also earned for convoys successfully crossing the Atlantic to England or Russia (for a BIG three POC).
Variants :
An expansion War at Sea 2 adds more ships, a larger map and modified rules.
Components:
22" x 24" unmounted mapboard (replaces the original board)
1 Counter sheet (adds more ships to the original counters)
3 Player aid cards
-- Two Allied OBs
-- One Axis OB
1 Rulebook (replaces the original rulebook)
From "The Avalon Hill General Index and Company History, 1952-1980"
War at Sea (1976) Revised 1977, Revised 1980
Avalon Hill revised existing published design
Designed by John Edwards
Development by Don Greenwood
John Edwards is the exclusive importer of AH games in Australia. His company (Jedko Games) also prints several games of his own design. After considerable redevelopment, AH introduced these playability-emphasis games to an enthusiastic American audience. Later editions made minor changes to the rules as well as adding a play balance change in which the American ships enter with increasingly lower die rolls.
This game listing is for the Avalon Hill second edition published in 1976. The first edition as a separate listing under The War At Sea.