|
Board Game Entry
|
|
|
|
|
Information
|
|
|
|
|
|
| Designed By |
|
| Art By |
|
| Published By |
|
| Year Published |
1977
|
| # of Players: |
2 − 2
|
| User Suggested # of Players |
Best with 2 players Recommended with 2 players (2 voters) [ poll]
|
| Playing Time |
300 minutes
|
| Mfg Suggested Ages |
12 and up
|
| User Suggested Ages |
14 and up (1 voter) [ poll]
|
| Language Dependence |
No necessary in-game text (1 voter) [ poll]
|
|
Category
|
|
|
Mechanic
|
|
| Primary Name |
|
| Alternate Names |
|
|
Expanded By
|
Show Expansions »
|
|
Families
|
|
|
|
|
|
Victory in the Pacific is a simple strategic wargame covering the Pacific Theater of WW2. It is a successor to the system developed in War at Sea which covers the Battle of the Atlantic.
The game divides the Pacific into 13 sea areas. Each turn the players move their ships, land based air and marines from the ports and bases (which are located on the borders of sea areas) to one of the areas.
Ships can either be patrollers (the only ships that will take control of area after battle, but they must commit their move first) or raiders.
After all ships have been moved, the players dice off determine whether a day battle (where air power is decisive) or night battle (when ship board gunnery rules) is fought. After a number of rounds, until one side or the other retreats or loses all of his ships, the player with patrolling ships left takes control of the area and a scores a number of "Points of Control".
The Japanese will almost always take a large lead that will be inevitably turned back by the Americans as they get large numbers of carriers as the game goes on.
Avalon Hill Complexity Rating - 2
|
|
|
|
From "The Avalon Hill General Index and Company History, 1952-1980"
Victory in the Pacific (1977)
Designed by Richard Hamblen
A sister game to WAR AT SEA, this version added much sophistication while maintaining the simple game mechanics which made WAS so popular. The elements of carrier warfare and island hopping are excellently portrayed in a very playable game system.
Magazine References:
Campaign Article Index:
- Number 82, November-December 1977
The GENERAL Index Article List:
- The GENERAL Vol.14,No.4
- The GENERAL Vol.14,No.6
- The GENERAL Vol.15,No.2
- The GENERAL Vol.15,No.6
- The GENERAL Vol.17,No.2
- The GENERAL Vol.17,No.3
- The GENERAL Vol.17,No.4
- The GENERAL Vol.17,No.6
- The GENERAL Vol.18,No.2
- Victory in the Pacific – “Pearl Harbor Defended - A Flexible Response to an Ideal Japanese Strategy” (Strategy) James M. Lutz
- The GENERAL Vol.18,No.3
- The GENERAL Vol.18,No.6
- The GENERAL Vol.19,No.6
- The GENERAL Vol.20,No.1
- The GENERAL Vol.22,No.2
- The GENERAL Vol.27,No.2
- The GENERAL Vol.28,No.5
Microbadge:
Microbadge:
|
|
|
Recommendations
|
|
|
|
|
|
| 0 |
Victory in the Pacific scoring sheet
|
|
The file is intended to help players maintain a running total by turn and for the game as this helps show victory conditions. Also, the score sheet can help show control and point totals in case of marker misplacement. Lastly, this can help show control from turn to turn to determine island and port control as a result of controlling the surround sea zone(s).
|
|
2008-08-01
|
| 2 |
Tournament Scenario
|
|
This scenario is used at the Australian Boardgame Championship - it has been tested over time and fine-tuned.
|
|
2008-02-14
|
| 8 |
VITP-Player Aid Chart.pdf
|
|
2007-06-20
|
| 4 |
VitP.doc
|
|
2006-10-11
|
| 3 |
VitP_RefSheetv2EN.jpg
|
|
Quick refence sheet (English) - In case of typos: let me know
|
|
2006-09-09
|
| 0 |
VitP_RefSheetNL.jpg
|
|
Quick refence sheet (Dutch) - If wanted, I'll translate
|
|
2004-10-11
|
|
|
User Information
|
|
Use this tool to rate games, save comments, and manage your collection.
|
|
|