Victory in the Pacific is a simple strategic wargame covering the Pacific Theater of WW2. It is a successor to the system developed in War at Sea which covers the Battle of the Atlantic.
The game divides the Pacific into 13 sea areas. Each turn the players move their ships, land based air and marines from the ports and bases (which are located on the borders of sea areas) to one of the areas.
Ships can either be patrollers (the only ships that will take control of area after battle, but they must commit their move first) or raiders.
After all ships have been moved, the players dice off determine whether a day battle (where air power is decisive) or night battle (when ship board gunnery rules) is fought. After a number of rounds, until one side or the other retreats or loses all of his ships, the player with patrolling ships left takes control of the area and a scores a number of "Points of Control".
The Japanese will almost always take a large lead that will be inevitably turned back by the Americans as they get large numbers of carriers as the game goes on.
A sister game to WAR AT SEA, this version added much sophistication while maintaining the simple game mechanics which made WAS so popular. The elements of carrier warfare and island hopping are excellently portrayed in a very playable game system.
A sister game later developed that requires ownership of VITP to play it is Patagonia War, a 5 turn, 3 sea area, 26 ship spin-off.
A "variant" with zero effect on play: All - or at least most - VITP afficionados know that CV10, CV12, CV16, and CV18 are the Essex-class carriers Yorktown, Hornet, Lexington, and Wasp. But do you know what those ships would have been named had their namesakes not been sunk? Here are the answers and the alternate counters to go with them. There are also some what-if counters for a few CVL's and CA's as well. Yes, I'm so geeky, I actually looked all of this up. Enjoy.
There are four cards. Two day action and two night action cards. Each player takes one of each at the start of the game. When combat is to be resolved each player places one of his cards face down for his preferred action. Both are flipped at the same time and combat is resolved as per the rules.