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Nomic (1982)

Average Rating: 7.24/10
Board Game Rank: 3714
Strategy Game Rank: 856
Information
Designer
Artist
Publisher
Year Published
1982
# of Players
2 − 10
User Suggested # of Players
Best with 6, more than 10 players
Recommended with 4, 5, 6, 7, 8, 9, 10, more than 10 players
(6 voters) [poll]
Playing Time
 
Mfg Suggested Ages
 
User Suggested Ages
12 and up
(2 voters) [poll]
Language Dependence
Unplayable in another language
(4 voters) [poll]
Honors
Subdomain
(5 voters) [vote]
Category
Mechanic
Expansion
Expands
Family
Primary Name
Nomic
Alternate Names
Agora
Akanomic
Autonomic
The Fantasy Rules Committee
IgNomic
InterNomic
Minic
Nomicia
Nomicron
Pokey 2
Polynomic
Rules for N
Utopia
Website
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xml RSS Feed 
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ObjectID: 14451
Description Edit | History

The object of the game is to make changes to the rules of the game. Players start off following some "initial rule set", which dictates how the rules can be changed. Once a rule change has been made, players then follow this new rule set. Most importantly, the rules about how rule changes are made can themselves be changed!

In the words of Nomic's author, Peter Suber: "Nomic is a game in which changing the rules is a move. In that respect it differs from almost every other game. The primary activity of Nomic is proposing changes in the rules, debating the wisdom of changing them in that way, voting on the changes, deciding what can and cannot be done afterwards, and doing it. Even this core of the game, of course, can be changed."

The game can be played face-to-face with as many written notes as are required, or through any of a number of Internet media (usually an archived mailing list).

Initially, gameplay occurs in clockwise order, with each player taking a turn. In that turn, they propose a change in rules that all the other players vote on, and then roll a die to determine the number of points they add to their score. If this rule change is passed, it comes into effect at the end of their round. Any rule can be changed with varying degrees of difficulty, including the core rules of the game itself. As such, the gameplay may quickly change.

Rules are divided up into two types: mutable and immutable. The main difference between these is that immutable rules must be changed into mutable rules (called transmuting) before they can be modified or removed. Immutable rules also take precedence over mutable ones. A rule change may be:

* the addition of a new mutable rule
* an amendment to a mutable rule
* the repeal of a mutable rule
* the transmutation of a rule from mutable to immutable
* or the transmutation of a rule from immutable to mutable

Alternative starting rulesets exist for Internet and mail games, wherein gameplay occurs in alphabetical order by surname, and points added to the score are based on the success of a proposed rule change rather than random dice rolls.

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3 Nomic for 3x5 cards (MS Word)
Nomic for 3x5 cards (MS Word) - cut out and paste
2010-02-01
7 Nomic Initial Rule Set.rtf
A template of the Initial Rule Set for easy computerized play.
2007-03-14
Statistics
Board Game Rank: 3714
Strategy Game Rank: 856
Num Ratings: 34
Average Rating: 7.24
Standard Deviation: 1.67
Num Views: 12933
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 4.0
Fans: 6
Personal Comments: 21
Users Owning: 31
Users Wanting: 1
Users Trading: 0 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 27
Plays This Month: 0
Linked Items Relationship: Expansions for this Game
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