Year Published
# of Players
User Suggested # of Players
Best with 1 players
Recommended with 1+ players
(22 voters) [poll]
Mfg Suggested Ages
13 and up
Playing Time
45 − 90 minutes
User Suggested Ages
12 and up
(7 voters) [poll]
Language Dependence
Extensive use of text - massive conversion needed to be playable
(18 voters) [poll]
(25 voters) [vote]
Reimplemented By
Primary Name
Dawn of the Zeds (Second edition)
Alternate Names
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States of SiegeTM #9

Arising once again from the grave, from designer Hermann Luttmann and lavishly illustrated by Vinh Ha, arises Dawn of the Zeds Second Edition as you've never seen it before. In this States of Siege™ solitaire game of horror and survival, your strategies will be put to the test. The world has gone crazy – a deadly virus has turned ordinary people into vicious, zombie-like killers. The undead, nicknamed "Zeds," are now converging on your corner of the world. You have been left to your own devices to stop them while the National Guard organizes a relief column and fights its way to you – but that could take days, or even weeks, before they arrive.

At the town of Farmingdale and its surrounding villages, you must coordinate its defenses. Regular citizens may emerge as heroes as you work to halt the Zeds' advances by (re)killing them, discovering and implementing a cure to this vile scourge, and preserving the area and its inhabitants as much as possible. In addition to this madness, the crazy Doctor Marteuse has been working in the underground tunnels and unleashing his uber-deadly Super Zeds, a nasty bunch of beasts that give havoc a whole new name. Bring him to justice, destroy the infectious Zeds, and save your city from peril!

In a game that requires the utmost test of skill and nerve, will you survive long enough? Will you be able to fight hordes of Zeds while protecting the townspeople? Test your heroics and unearth Dawn of the Zeds, a game that will keep you on your toes!

What's New in 2nd Edition:

- Contains a Tutorial Scenario for beginners, in addition to Classic and Walking Zeds Scenarios
- Never before seen cards and counters, including the dreadful Super Zeds
- Three different game lengths to choose from: Short, Standard, and Campaign Game
- Four new Heroes: Wright, Kingman, Wilson, and Carter
- An additional 5th track (the Tunnel Track)
- All new and beautiful artwork
- Bigger cards
- A completely new, two-sided map (for each Scenario)
- Several uniquely-shaped, colorful, laser-cut counters

Game Data:

Number of Players: 1 brave soul (with cooperative multi-player play included)
Ages: 13 and up
Playing Time: Approximately 45-90 minutes
Complexity: 4 on a 9 scale (Intro), 6 on a 9 scale (Advanced)
Solitaire Suitability: 9 on a 9 scale
Scale: Each unit represents a single Hero plus their entourage, dozens of citizens, and hundreds of Zeds.

What's In The Box?:

• One 24-page Rules booklet (Extended Example of Play included)
• 123 thick, two-sided, multi-shaped, laser-cut game pieces
• 100 cards
• One 11” x 17” two-sided color game map
• One two-sided 8.5"x11" Player Aid
• One two-sided 8.5"x11" Player Mat
• One 4-page Quick Play booklet
• One Quick Play Set Up sheet
• Two six-sided 12mm dice
• One 11” x 17” mounted, two-sided, jigsaw-cut game map
• One bright red, 9" x 11 7/8" Deluxe cardboard VPG game box
• One beautiful box cover sleeve
• One "Wipes-A-Lot" napkin
• One charcoal dessicant packet

Polybag version has the paper board, not the mounted board.

Newer prints will also include the updated, Tim Allen map spanning 2 11"x17" paper boards.

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More Information Edit | History


mb - Dawn of the Zeds fan
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mb - Dawn of the Zeds fan - Chaos
mb - Dawn of the Zeds fan - Infection level

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Dawn of the Zeds (Second edition)
Dawn of the Zeds (Second edition)
Publisher: Victory Point Games
Year: 2013
Size: 11.00 x 8.50 x 1.00 inches
Release Date: Feb 21, 2013
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Pg. 1 of 2 »
12 DOTZ Assistant PC Program
This lightweight PC program can do the following: - Provides a random setup for heroes, zombies, survivors and security guards at the click of a button. - Manages the shuffling, dealing and holding of event cards and fate cards. - Provides a random spawning for zombies and heroes. - Has a dice roller. The current version (version 1) only works for the standard second edition game. I sought and received permission from Hermann to upload this.
46 DotZ_DC_main_rules_reorganized
I tried to reorganize the main rules (DotZ 2ed and Director's cut) in a kind of alphabetical themes order. The idea was to avoid going back and forth into the rulebook. This custom version doesn’t replace the rulebook (it doesn’t cover all the basic rules) but it helps me to find what I need much faster when playing the game. VERSION 2: IMPROVED VERSION (with errata correction, new official rules and complements). Many thanks to Lines for his precious contribution to proofreading, rephrasing.
7 Home-made campaign rules
I think this is the last update. The .rar file contains the rules formatted as both a .doc and .pdf file type. Changes from version 2.0: Modified and play tested for use with The Directors Cut of The Walking Zeds standard game. Hero stats panels are replaced by hero stats cards suitable for use with card sleeve protectors. Stats cards formatted for vertical display, to match the hero cards (could be inserted behind in same sleeve). Minor changes in wording and layout in an attempt to make the rules clearer. Rule changes from version 2.0 are highlighted in yellow (biggest one is re-rolls. See Re-rolls section).
4 Scoring Table
A simple table to keep track of your score (ok, could be embarassing). Best use Lines awesome Game Result Evaluation Sheet for your scoring Points.
10 Step by Step Outline of Play for Classic Nightmare
This is a complete step by step guide on how to play, to speed up playing time and reduce errors. I used Moe's Exceptions document and started re-arranging it for myself, then found myself creating an entire outline. Many thanks to Moe, without using his document (and formatting), this would not be. This is the outline for Classic mode only. I may add the Bloody Footprint rules later, or someone else is more than welcome to! Please comment with corrections/clarifications. Contact me if you'd like original file.
9 Game Result Evaluation Sheet
This is an evaluation system I made a while ago and I used for my last 20+ games. It goes from 0 to 20 Victory Points. It´s based on theevaluation on the back of the rules but makes it easier to compare the results of your games.
17 Special Units Helpsheet + Things to remember
Here´s a sheet I made a while ago and that helped me a lot since. It gives an overview the special Zeds and special friendly units and their special rules. Page 2 is a loose collection of easily overseen rules. Have fun!
33 Dawn of the Zeds Hard To Remember Exceptions
This file (1 sheet, double sided) is meant to prevent constant rulebook flipping. It's pretty much every weird niche exception that is easy to overlook. If you spot any I missed, please let me know. What is NOT in this file: -Player Summary -Hard to overlook exceptions (Special Zed abilities [worthy of its own file], what happens if VIP Refugees enter the town center, what happens when x enters play, etc). In other words, if you're sure there's a special rule when something happens, it's not in this file. When you're unsure, it is. Use it as a complement to the player aid inc with the game.
27 Dawn of the Zeds 2nd edition rules index
An index for the Dawn of the Zeds 2nd edition rulebook.
13 Dawn of the Zeds - New Tim Allen Map - SIDE B
This is the print-ready version of Tim Allen's new Dawn of the Zeds 2nd edition map. This PDF consists of two 11" x 17" pages.
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Low Player Count - Ep. 3 - High Score vs. Objective - FIGHT!
64.56 MB
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1P 049 - Dawn of the Zeds
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TGG Episode 53: Romance of the Nine Empires, Dawn of the Zeds 2nd Edition, Phantom Leader Deluxe, Phil Lawrence of the Long Beach Comic and Horror Con, and More!
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