Expand your civilization's influence with Clash of Cultures: Civilizations, an expansion for Clash of Cultures. Discover fourteen historical civilizations, each with four unique advances and three unique leaders. Increase your cities with three new buildings (the apothecary, the market, and the obelisk), strengthen your armies with elephants and cavalry units, and keep your eyes on the seas festering with pirates. The fate of your civilization rests entirely on your shoulders!
Clash of Cultures: Civilizations rules summary that I use to teach the game and to refresh my memory.
Incorporates any clarifications from the BGG Rules Forum. This file adds to my rules summary for the base game.
Teaching Aid/Rules reference. Updated mainly with Pirate rules and various wording tweaks to include Leaders. After playing a billion times, I still like having a reference to the Event Icons handy. It is designed to be folded in half and laminated to nicely fit next to the player boards but I admit I never did that myself!
The background can be turned off to save ink. In Acrobat:
View -> Show/Hide -> Navigation Panes -> Layers
A small aid to remind players to perform Trade Routes, what actions have been taken and which ones can be done for free and at what cost.
Designed to have a Civilization Board, from this expansion, inserted in for structure.