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Red Sun Black Cross (1983)

Average Rating: 5.82/10
Board Game Rank: N/A
War Game Rank: N/A
Information
Designer
Artist
Publisher
Year Published
1983
# of Players
1 − 2
User Suggested # of Players

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Playing Time
240 minutes
Mfg Suggested Ages
12 and up
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Language Dependence
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Honors
Subdomain
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Expansion
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Primary Name
Red Sun Black Cross
Alternate Names
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ObjectID: 14691
Description Edit | History

SGB-11 Red Sun/Black Cross (1985) (6800)

RS/BC has two mapsheets, 1008 counters, six PACs, one 30-pg history booklet, a 32-pg scenarios booklet and a 48-pg rulebook. Also included in many copies of RSBC are 49-pg copies of English rules, including all PACs, plus charts and tables (the rules themselves are only 23 pages long).

The setting for the game is that Germany won WW2 (conquered Europe) due to Japan not attacking the USA and we both stayed neutral while Japan picked up territorial concessions. Now it is 1948 and Germany and Japan are about to fight it out for control of the Indian subcontinent. The USA is on Japan’s side in the conflict.

The maps go from Turkey and Egypt to Burma. Ground units are divisions, capital ships are shown individually, and air units are about 30 planes each. The rules state that all three types of combat (air, land, naval) are represented equally and there is a form of programmed instruction here in that there is a separate naval and ground game, with the relevant air rules being included in each.

One of the more innovative rules that I remember reading was that combat was preformed in-hex. Supply points play a key role in the game, as they determine who is allowed to do what on any given turn.

Game designer: Shunichi Takanashi
System designer: Daisuke Satou & Makoto Fukuda

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More Information Edit | History

Components
1 Game Rule book
1 Scenario book
1 Historical note book
2 Maps (A & B)
2 Players sheets (German and Japanese)
2 Fleet display sheets (German and Japanese)
1 Reference card (Double sided)
1008 Counters
2 Six side dice

Scenarios
1. Raise the curtain - March 1945 (length: 6 turns, Land game)
2. Arabian Cerberus - April 1948 (2 turns, Naval game)
3. Chandragupta II - September 1948 (7 turns, Land game)
4. Straits of Fire - February 1950 (10 turns, Fictional situation, Combined game)
5. Alien Holy land - May 1950 (9 turns, Land game)
6. Call of Karma - April 1948 (9 turns, Land game)
7. Last Chance - September 1948 (18 turns, Combined game)
8. Dirge of Iron Dream - October 1949 (15 turns, Combined game)
9. Grand Campaign - 1948-1950 (86 turns, Combined game)

Red Sun Black Cross universe' games
SGB-11 Red Sun Black Cross (this one)
SGB-19 Return to Europe
SGB-21 Escort Fleet

Magazine References
Japanese TACTICS Magazine Index Article List:

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4 Red Sun Black Cross Rules.pdf
English translated rules for red sun black cross
2005-01-27
1 RedSunBlackCrossTimeline.rtf
Red Sun Black Cross Alternate History Timeline English Translation
2004-12-03
Statistics
Board Game Rank: N/A
War Game Rank: N/A
Num Ratings: 11
Average Rating: 5.82
Standard Deviation: 1.80
Num Views: 8265
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 3.5
Fans: 0
Personal Comments: 7
Users Owning: 24
Users Wanting: 17
Users Trading: 1 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 2
Plays This Month: 0
Linked Items Relationship: Expansions for this Game
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Rank N/A
Num Ratings 1
Average Rating 4.00
Average Weight 3.50
Num Owned 10
Prev. Owned 0
For Trade 0
Want in Trade 5
Wishlist 6
Comments 2
Year Published 1986
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