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Camelot (2005)

User Rating: 5.27 / 10 (78 Ratings)
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Popular Tags: language-level:0 [+] fantasy [+] strategy [+] arthurian? [+] [View All]
Board Game Rank: 4941
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ObjectID: 14812
Information
Designed By
Art By
Published By
Year Published
2005
# of Players:
3 − 6
User Suggested # of Players
Best with 3, 4 players
Recommended with 3, 4, 5, 6 players
(1 voter) [poll]
Playing Time
20 minutes
Mfg Suggested Ages
10 and up
User Suggested Ages
(no votes yet)
[poll]
Language Dependence
(no votes yet)
(0 voters) [poll]
Category
Mechanic
Primary Name
Camelot
Alternate Names
Tom Jolly's Camelot
Expanded By
Families
Description Edit | History

In Camelot, players vie for control of Excalibur. Each player controls five Arthurs and a host of other Arthurian characters in a heated attempt to grab and retrieve the sword before any other player succeeds in this task.

On the surface, the game appears to be a very simple wargame, combat being quickly resolved without any dice as characters fight each other. The key to the game, however, is that two players are always taking turns at the same time, the turns being regulated by "turn tokens" that pass around the board. When one player finishes his or her turn, the turn-token is passed to the next player who does not already have one. If one player is a slowpoke taking his turn, then the other turn-token passes around the table, allowing other players to take turns. This forces players to take very fast turns, usually about 5 seconds each, allowing the game to move along with the intensity of a video game. Games usually take 20 to 30 minutes to play, even with three to six players.

Special rules resolve potential conflicts that could occur when two players try to perform actions simultaneously where priority is in question, resolving quickly and simply.

No player ever quite gets knocked out of the game due to loss of characters; Arthurs always "rejuvenate", returning to your pile of pieces (your "village") that can enter the board. Characters start at a chosen entry space at the edge of the board, and move to the center to grab Excalibur, returning the Sword to their entry space to win. Each of the 5 character-types (Merlin, Lancelot, etc) have their own unique abilities, but everyone starts with an identical set of pieces.

There are also two variants in the rules, allowing players to vary the game by going after the "Accoutrements of Kingship" instead of the Sword, or by gathering a number of gold pieces scattered around the board so as to "buy the kingship". Tokens are included for these variants.

The game is very intense and fast, requiring players to think on their feet and make fast realtime decisions; if you are a big fan of slow, deep thinking, strategy games, you might look elsewhere.

More Information Edit | History

Components

  • 1 rule book
  • 1 game board
  • 1 large summary token marker
  • 2 large lightning system game turn token makers
  • 5 accoutrements of kingship token markers (crown, excalibur, robe, spear, throne)
  • 30 numbered token markers (3 of each number between 1 to 10)
  • 114 game tokens (19 of six different colors)
    • 5 Arthur tokens for of each six colors
    • 4 Galahad tokens for of each six colors
    • 4 Lancelot tokens for of each six colors
    • 1 Merlin token for each of six colors
    • 1 Morgan token for each of six colors
    • 1 Death Touch token for each of six colors
    • 1 Entry token for each of six colors
    • 1 Fire Ball token for each of six colors
    • 1 Teleport token for each of six colors

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0 camelot.doc
Reference Sheet for Camelot
2006-01-14
0 CamelotRulesFinal.pdf
Camelot Rules
2005-03-05
Statistics
Board Game Rank: 4941
Num Ratings: 78
Average Rating: 5.27
Standard Deviation: 1.62
Num Views: 13587
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 1.7 moreinfo
Fans: 0
Personal Comments: 52
Users Owning: 158
Users Wanting: 6
Users Trading: 23
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 87
Plays This Month: 0
Linked Items Relationship: Expansions for this Game
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