Splendor is a game of chip-collecting and card development. Players are merchants of the Renaissance trying to buy gem mines, means of transportation, shops—all in order to acquire the most prestige points. If you're wealthy enough, you might even receive a visit from a noble at some point, which of course will further increase your prestige.
On your turn, you may (1) collect chips (gems), or (2) buy and build a card, or (3) reserve one card. If you collect chips, you take either three different kinds of chips or two chips of the same kind. If you buy a card, you pay its price in chips and add it to your playing area. To reserve a card—in order to make sure you get it, or, why not, your opponents don't get it—you place it in front of you face down for later building; this costs you a round, but you also get gold in the form of a joker chip, which you can use as any gem.
All of the cards you buy increase your wealth as they give you a permanent gem bonus for later buys; some of the cards also give you prestige points. In order to win the game, you must reach 15 prestige points before your opponents do.
I was heavily influenced by Kabong's 3D Splendor box (http://www.thingiverse.com/thing:759711/#files)
and wanted to get a little more out of my Graphic Design Degree.
I had plenty of scrap cardboard lying around and wanted to create my own box. I positioned the cards so they sit vertically. Chip support is provided by a paper towel tube (toilet paper tube would work as well). I also made a printable art cover that includes working bleed so the art will apply nicely.
1. print the file on 11x17 or tile print it with enough overlap that you can tape it together
2. secure to cardboard. I personally made sure one fold was on a existing folded part of cardboard.
3. Use a "bone folder" to score the folds into the cardboard.
4. Use a x-acto to cut the pattern out.
5. Assemble the...
Slight changes after I played the game a few more times. Changed the position of the "wild" token to be able to move things up. This allowed for more space for the cards (running out of room on the tables). Also, changed "brown" to black for the onyx tokens.