Players compete to build the best outpost. They must build and staff factories to produce resources which are then used to build more factories and purchase any of 13 outpost improvements which give different advantages (ranging from production technologies, resource storage, and increased population maximums to resource producing stations). Improvements are purchased through auctions, and each player may win several per round. There are 3 phases in the game, and with each phase after the first a new set of improvements are available to purchase. Each staffed factory and improvement is worth a certain number of victory points (ranging from 1 pt for an ore factory to 20 points for a moon base) and the first player to reach 75 points wins.
1-page (double-sided) player reference sheet. First page summarizes the Setup and Round Phase rules. Reverse page features tables providing Resources/Factory and Upgrade information. Please send all comments to jstalica.
Based on Solmar and mlanza's excellent and indispensible Player Cheat Sheets for The Sceptre of Zavandor.
Tuckboxes for the unsleeved cards in the Stronghold version. Part 4 of 5: (Mega Water, Mega Titanium, Mega New Chemicals and Purchase Orders) and Kicker cards.
Tuckboxes for the unsleeved cards in the Stronghold version. Part 3 of 5: (Moon Ore, Ring Ore and Orbital Medicine) and (Microbiotics and New Chemicals) cards.
This file contains the print version of the rules for the Stronghold Games edition of Outpost. You'll find some important balancing from the previous version as well as the rules to the "Kicker Expansion".
Enjoy!
EDIT: Okay, it seems I uploaded the 99.9% print-ready version of the rules. There is at least one typo in this version that was fixed just pre-press, but this uploaded rule set is essentially identical as what went to print.