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Board Game Entry
Information
Designed By
Art By
Published By
Year Published
1977
# of Players:
2 − 6
User Suggested # of Players
(Not best with any number)
Recommended with 5, 6 players
(2 voters) [poll]
Playing Time
60 minutes
Mfg Suggested Ages
10 and up
User Suggested Ages
(no votes yet)
[poll]
Language Dependence
(no votes yet)
(0 voters) [poll]
Category
Mechanic
Primary Name
Hexagony
Alternate Names
Bin'Fa
Expanded By Show Expansions »
Families
Description Edit | History

This game was originally published by the designer as Bin'Fa under the company name Taoist Arts, Inc. It was released a few years later as Hexagony by Avalon Hill, and then again as Bin'Fa by the designer under the company name Kenterprises. The Avalon Hill version has slightly different rules. Alan Moon is credited with development of this version.

Bin'Fa described by the Publisher/Designer:

Bin’Fa is a game of strategy for 2 to 6 players, each of whom controls an army of twelve units. In multiple army games, each player controls either two or three armies. The object of the game is to capture the opposing army units by surrounding them, thereby removing them from play.

The board is laid out in six triangles in which each player places his armies at the start of the game. The board also contains terrain markers and vortex markers, which the armies can use to jump around and appear unexpectedly behind enemy lines, presenting a sudden and unforeseen threat to the rear.

The terrain transforms what would otherwise be a featureless playing area into one that more closely resembles the terrain over which actual battles are fought. With an almost incalculably large number of possible different terrain configurations, strategy cannot be decided in advance. The beginner always stands a chance against the experienced player.

Bin´Fa armies use up supplies when they move just as real armies do. On taking possession of the dice, players must choose between moving their army units on the battle sector (which uses up supplies) or using their turn to move the supply marker in hope of obtaining fresh supplies.

One of the most exciting aspects of Bin´Fa is the "cavalry charge." As long as a player has sufficient supplies and is lucky enough to avoid rolling a double, it is possible to send a force dashing across the board to attack enemy units and (hopefully) return.

The game of Bin´Fa brings together two strands whose origins go back to very ancient times. Sun Tzu was a famous Chinese general and student of warfare. Bin´Fa is based on the precepts contained in his classic work on the subject, "The Art of War," written 2,300 years ago. They provide the structural framework for the game.

More Information Edit | History


from "The Avalon Hill General Index and Company History, 1952-1980"

Hexagony (1980)
Freelance design revised by Avalon Hill
Designed by Ken Hodkinson
Development by Alan Moon

Previously named B’INFA, this abstract game of oriental military strategy is excellent in concept, but may have trouble selling due to its abstract nature.


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0 Hexagony Component List.txt
Avalon Hill Hexagony Component List
2005-06-10
2 Hexagony.PDF
Rules for the Avalon Hill version, PDF format
2004-09-30
0 hexagony_rules.doc
Rules for Avalon Hill version, .doc format
2004-06-13
0 binfa_rg.pdf
Traduction française par François Haffner
2003-02-25
Statistics
User Rank: 3643
Wargame Rank: 1099
Num Ratings: 84
Average Rating: 5.91
Standard Deviation: 2.02
Num Views: 8893
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 2.2 moreinfo
Fans: 0
Personal Comments: 51
Users Owning: 217
Users Wanting: 5
Users Trading: 29
Has Parts For Trade: 0
Want Parts In Trade: 3
Price History: View
Total Plays: 30
Plays This Month: 0
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