Year Published
# of Players
User Suggested # of Players
Best with 2 players
Recommended with 1–2 players
(13 voters) [poll]
Mfg Suggested Ages
12 and up
Playing Time
180 minutes
User Suggested Ages
(4 voters) [poll]
Language Dependence
Some necessary text - easily memorized or small crib sheet
(6 voters) [poll]
(28 voters) [vote]
Primary Name
Advanced Squad Leader: Starter Kit #2
Alternate Names
ASL Starter Kit #2
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Description Edit | History

(from MMP website:)

ASL Starter Kit #2 is a self-contained module which will let players start playing Advanced Squad Leader almost immediately. A liberally-illustrated rulebook teaches gamers ASL using a conversational style to teach the concepts of ASL. If you own and play ASL Starter Kit #1 you will be pleasantly surprised to find how easy it is to spot the new rules ASLSK#2 adds - we've highlighted the new rules so that you can skip rereading what you've learned in ASLSK#1 and get right to the new rules!

What does ASLSK#2 add? GUNS! Artillery pieces. Anti-tank guns. The famous and deadly German "88". Mortars and bazookas! ASLSK#2 adds the "to hit" procedure to the foundation you learned in ASLSK#1. And if you didn't get ASLSK#1? There are two "infantry only" scenarios to get you up to speed!

This answers the inevitable question we get with the Starter Kit concept. Do I need ASLSK#2 if I have ASLSK#1? The Starter Kits are self contained. Each has everything you need to play what's in the box, with the higher numbers adding to the ASL knowledge you'll have from playing previous Starter Kits. We do not anticipate changing what you've learned from prior Starter Kits (for example, ASLSK#2 adds about 4 pages of rules to the base built by ASLSK#1). A better question would be "Do I need ASLSK#1 if I buy ASLSK#2?". The short answer is a resounding no! You can dive right in with ASLSK#2. But if you do, and you like the game, ASLSK#1 adds more boards and scenarios (infantry only) for you to enjoy. We know it's a little confusing, we hope this clears it up a bit.


  • 2 8x22 Geomorphic Maps (w and x) for the ASL System
  • 1 full Countersheet of 1/2" counters
  • 1 half Countersheet of 5/8" counters
  • 8 scenarios printed on 4 individual cardstock sheets
  • 2 quick reference charts printed on cardstock sheet
  • 1 20-page rules booklet (about 17 pages are rules) with plentiful color illustrations
  • 2 dice

Scenario List:

  • S9 Ambitious Assault Avola, Sicily, 10 July 1943
  • S10 Paper Army Sarandoporo River Valley, Greece, 3 Nov 1940
  • S11 A Long Way to Go Biscari Station, Sicily, 10 July 1943
  • S12 Over Open Sights Skyline Drive, Luxembourg, 17 December 1944
  • S13 Priority Target Korinthos, Greece, 26 April 1941
  • S14 88s at Zon Zon, Holland, 17 September 1944
  • S15 Hammer to the Teeth Bleialf, Germany, 16 December 1944
  • S16 Legio Patria Nostra Radicofani, Italy, 18 June 1944

Time Scale: 2 minutes per Game Turn
Unit Scale: 5 to 10 men, plus individual leaders, vehicles, guns
Map Scale: 40 meters per hex
Players: 2 (also suitable for solitaire or team play)
Complexity: Medium
Solitaire Suitability: Medium

(user's description:)

The second in the three-part series of starter kits for ASL. The goal of the ASL Starter Kits is to introduce the rules of the massive World War Two wargame in more manageable pieces. While the first starter kit focused on small infantry-only skirmishes, the second is based around confrontations involving infantry and the use of battlefield ordnance. The Germans and Americans return, this time accompanied by the British and Italians.

The box is a complete game, including rules (complete with updated rules from Advanced Squad Leader: Starter Kit #1), 1 full and 1 half counter sheet, two new geomorphic boards (w and x) and 8 new scenarios, (S9 through S16).

The Starter Kit series is continued (and completed) with ASL Starter Kit #3, which introduces Armored Fighting Vehicles.

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More Information Edit | History

ASL SK#2 Tutorial
Jay Richardson continues his ASL SK tutorial series: Tutorial #4 - Ordnance and the To Hit Process

If you are looking for an online opponent for any level of ASL/ASLSK, you can post a message in the Guild forums. Joining the Guild is free, and if you subscribe to the Guild you'll receive a notification whenever someone posts there.



  • ASLSK #2: mb
  • ASL: mbmb http://files.boardgamegeek.com/images/microbadges/asl-2.gif http://files.boardgamegeek.com/images/microbadges/asl-3.gif http://files.boardgamegeek.com/images/microbadges/asl-4.gif http://files.boardgamegeek.com/images/microbadges/asl-5.gif http://files.boardgamegeek.com/images/microbadges/asl-6.gif http://files.boardgamegeek.com/images/microbadges/asl-7.gif http://files.boardgamegeek.com/images/microbadges/asl-a92.gif http://files.boardgamegeek.com/images/microbadges/aslbrit2123.png

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Pg. 1
Advanced Squad Leader: Starter Kit #2
First Edition
Publisher: Multi-Man Publishing
Artist: Ken Dunn
Year: 2005
Size: 11.61 x 9.06 x 1.57 inches
1.01 pounds
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Pg. 1 of 2 »
17 ASLSK#2 Rules Summary
Version 1 of a two-page Rules Summary intended to cover perhaps 85% of situations that might otherwise require a look-up. Asking for BGG community feedback for refinement and regular updates. Thanks everyone! The one-page ASLSK#1 Rules Summary can be found [filepage=117873]here[/filepage].
1 SK2 scenarios S9 - S16 v3dot4
v3dot4 of SK2 scenarios S9 thru S16 VASL setup fles
6 Correction for SK 2 To Hit Chart (Cut-and-Paste)
The SK2 TH Chart has error in the 13-18 & 19-24 ITT ranges for the German 3.7cm FlaK 36o.37 AA. Cut and paste onto your chart. (This version corrects one red CH value)
4 Training Map
This is a custom map made with HexDraw including terrain features from Starter Kits 1 & 2. Use as a training map to learn the game. The hexes are enlarged to help avoid stacking and the map is in hires 400dpi. Print with no scaling at A3 size.
3 VASL SK09-SK16_V5 Setup Files
Counter replaced for the new versions: VASL 5.9.0 / VASSAL 3.1.13 Replacement for new V5 advanced counter control(moving, malf, SQ/HS, etc...) Best, Robert
18 ASLSK2 Tutorial EOP No.4 (S16 Legio Patria Nostra)
Errata to: A complete tutorial example of play (EOP) to complete the demonstration of the practice of the Ordnance rules and continued practice of the Infantry and SW rules of ASLSK2, using scenario S16 (Legio Patria Nostra). Serves as a complement to the excellent Rules tutorials already available. (This is the Errata file)
30 ASLSK2 Tutorial EOP No.3 (S15 Hammer to the Teeth)
Errata to: A complete updated tutorial example of play (EOP) to demonstrate the practice of the Ordnance and Light Anti-Tank Weapons rules and continued practice of the Infantry and SW rules of ASLSK2, using scenario S15 (Hammer to the Teeth). Now including links to several helpful player-aids. Serves as a complement to the excellent Rules tutorials already available.(This is the Errata File)
19 Jay Richardson tutorial part 4 as pdf
with illustrations.
6 Secuencia de juego ASL SK#2
Spanish sequence of play with DRMs. Resumen de fase en castellano con los principales modificadores.
15 ASLSK_Scenario_Design_Contest_2005
Updated file for 2005 scenario design contest scenarios with minor spelling and formatting fixes.
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