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Information
Designer
Artist
Publisher
Year Published
1985
# of Players
1 − 2
User Suggested # of Players

(no votes yet)
(0 voters) [poll]
Playing Time
360 minutes
Mfg Suggested Ages
12 and up
User Suggested Ages
(no votes yet)
[poll]
Language Dependence
Extensive use of text - massive conversion needed to be playable
(1 voter) [poll]
Honors
Subdomain
(0 voters) [vote]
Category
Mechanic
Expansion
Expands
Family
Primary Name
Battle of Ravenna: Renaissance Art of War
Alternate Names
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ObjectID: 15692
Description Edit | History

SGB-12 Battle of Ravenna (1985) (5,800)

Subtitled “Renaissance Art of War.”

One die-cut mapboard (22 x 34”), one sheet of counters, one roster pad of double-sided sheets, one PAC, one 40-pg rule/scenario/historical booklet (4 scenarios) and one strange little d10 (it has almost 14 sides, but only ten numbers). Only about 20 pgs contain the actual rules. The game appears to cover only one battle, broken into four scenarios with the campaign game being the last. Battle of Ravenna is unique in that it is the only Ad Technos game to ever have a mounted mapboard. It is very similar to what Avalon Hill used the early 90’s with similar results (bowing of the map).

The counters each have five numbers on them-firepower, melee, movement and some sort of morale values (written as either + or -). There are a bunch of strength point counters as well to go along with the roster sheets. Most of the counters are in Japanese script. Units must face a vertex, with limited front facing allowed depending on the unit type. Many of the rules look to involve the firing and targeting of the various units, including cavalry charges and the ability of units to react to that.

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60 JAPANESE WARGAMES 2004-12-02
Statistics
Board Game Rank: N/A
War Game Rank: N/A
Num Ratings: 1
Average Rating: 6.50
Standard Deviation: 0.00
Num Views: 5552
GeekBuddy Analysis: Analyze
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Avg. Game Weight: 0.0
Fans: 0
Personal Comments: 0
Users Owning: 5
Users Wanting: 3
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