Eurorails is another entry in the Mayfair Gamescrayon rail games, like Empire Builder and India Rails. Its puzzle-piece board forms a map of Europe broken down into dots. Players use different-colored crayons to draw rail from dot to dot, building their rail system. A large deck of cards is used to determine how much money will be generated by picking up a particular commodity and delivering it to the listed city, with the payoffs being related to how far away the source is from the destination. As players generate more money, they build successively larger and more comprehensive rail systems, hopefully connecting to almost all the major cities. The goal of the game is to generate a set amount of money once you've linked all the major cities.
This spreadsheet incorporates the Eurorails Edition 4 (2009) demand card data and provides an attempt to rank cities in order of importance by adding the total number of points available for delivery at each city to the total value of deliveries that can be had by delivering goods that are produced in that same city.
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A spread sheet analyzing cities vs deliveries. Its organized in a way that showing the values of each city and good (delivered to and received). This will help you make an informed decision about which delivery and city connections will pay off throughout the game compared to the others.
A sheet listing 'first mover' building costs between various cities, possibly useful as a beginning-of-game reference, in picking opening builds.
This is a first version, may contain mistakes, please send corrections where necessary.