Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala. The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state. Will you fulfill the prophecy? Invoke the old Djinns and move the Tribes into position at the right time, and the Sultanate may become yours!
Designed by Bruno Cathala, Five Tribes builds on a long tradition of German-style games that feature wooden meeples. Here, in a unique twist on the now-standard "worker placement" genre, the game begins with the meeples already in place – and players must cleverly maneuver them over the villages, markets, oases, and sacred places tiles that make up Naqala. How, when, and where you dis-place these Five Tribes of Assassins, Elders, Builders, Merchants, and Viziers determine your victory or failure.
As befitting a Days of Wonder game, the rules are straightforward and easy to learn. But devising a winning strategy will take a more calculated approach than our standard fare. You need to carefully consider what moves can score you well and put your opponents at a disadvantage. You need to weigh many different pathways to victory, including the summoning of powerful Djinns that may help your cause as you attempt to control this legendary Sultanate.
V1.1 - minor text fixes and a rules clarification; see change log page 1.
A combined player reference sheet for Five Tribes, including information from the Artisans expansion. Printer friendly (no "backgrounds" and minimal excess decoration). Designed to be printed, full size, duplexed on either A4 or US letter size paper. Once printed the sheet is marked to be cut to size ready for lamination, such that it will fit in the original Five Tribes game box.
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Actions must be payed for, and the costs for actions will increase as the game progresses.
The game will run for a maximum of 24 actions, the timing will depend on how much time you give each move.
This variant will force you to use a variety of available actions, as following a single strategy will ensure your defeat.
Apulaput Five Tribes -peliin (epävirallinen fanitiedosto), jossa esitellään lampunhenkien erikoiskyvyt.
Five Tribes player aids in finnish (unofficial fan content). Player aid tells all the genies' special powers.
(Posted with permission from Days of Wonder. Names and images are Copyright Days of Wonder - All Rights Reserved)
Paper box for cards of the official PnP game version, 8,5x9,7 cm, pdf file, v. 2.0.
Box can store about 40-60 cards, depending of their thickness. Use several boxes for some games.
[url=https://www.boardgamegeek.com/geeklist/187003/]Click here to view full list of boxes and the how-to video.[/url]
File contains the rules to play Five Tribes in a solo environment.
In this solo variant you will play against your ability to plan and maximize your score while trying to maintain your ability to take actions effectively. This variant uses the turn and bid order tracks to produce action requirements and a round cost to pay.
There are a number of tile layouts included to help in varying the level of challenge that you would like to have. There are also scoring rules for easy, normal, advanced and the thoughtful player.
Setup: 10-15 minutes / Playtime: 45-90 minutes (depends upon how much thought you want to put into your actions)
This file is #52 in the SoloPlay series.
More SoloPlay game files available here on the Geek can be accessed from the following Geeklist:...
4 Cards (standard poker size) with descriptions of Tribe actions, VP value of Oases and Palaces, and Resource set value. This way the player doesn't need the very large summary sheet if they understand the basic mechanics of the game.
v 1.1.1 - Fixed "white card" people were seeing