(from MMP website:)
Burma is the sixth game in the OCS of games. Burma covers the 1944 campaigns beginning with the Japanese offensive "U-Go" through Kohima.
Burma contains British, Indian, US, and Chinese troops of varying qualities with ample opportunities for both sides to attack and defend.
- Learning Scenario: 1/8th of Map B; 5 turns
- Short Scenario 1 - Operation Thursday: 1/4 of Map B; 9 turns
- Short Scenario 2 - U-Go: 3/4 map of Map B; 10 turns
- Short Scenario 3 - Merril's Marauders: 3/4 map, but requires both maps to play; 24 turns
- Short Scenario 4 - Sato's Dilemna: 1/2 map of Map A; 11 turns
- Short Scenario 5 - Imphal: 1/2 map of Map A; 17 turns
- Campaign Scenarios 1, 2, and 3 (which use both maps, obviously); 45, 41, and 31 turns respectively
- Two 22"x32" full-color mapsheets
- Three sheets of full-color 1/2" die-cut counters
- OCS 4.0 Series rulebook
- Burma specific rulebook
- OCS v4.0 Charts/Tables
- Two six-sided dice
Unit Scale: Battalion through Division
Hex Scale: 5 miles
Players: 2 (also suitable for solitaire and team play)
Playing Time: 1 to 60
Solitaire Suitability: Moderate
(BGG user description:)
Game number 6 in The Gamer's popular OCS series, this game covers the campaigns in Burma in 1944, beginning with the Japanese U-Go offensive and ending up as what would be know as Imphal-Kohima, the most dramatic defeat ever inflicted on a Japanese army.
While mainly a British and Indian show, the campaign would end up involving US (Galahad) and Chinese troops as well. Burma is the most markedly different of the OCS games, with a wide variety of unit types and qualities, the extremely dense terrain and lack of roads creating a challenging supply situation for both sides, and a more balanced situation as both sides have opportunities to attack and defend. There is more of the "cool stuff" too, with Galahad, Chindits, Gurkhas, lots of air supply and transport options creating some interesting situations, and the ever-enigmatic and unusual Japanese Army. Imphal-Kohima is by far the most interesting ground campaign of the PTO (from an operational perspective), and it's conversion to OCS is remarkably smooth, with a fairly modest set of game-specific rules.
Unlike some other OCS games, Burma has an excellent range of scenarios, from a couple very short scenarios (1-2 hrs) through to a good selection of longer (6hr) scenarios and on up to 3 monster campaign games (30-60 hrs).