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Ambition (2003)

User Rating: 6.88 / 10 (10 Ratings)
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ObjectID: 16043
Information
Designed By
Art By
Published By
Year Published
2003
# of Players:
3 − 4
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Playing Time
60 minutes
Mfg Suggested Ages
8 and up
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Language Dependence
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Category
Mechanic
Primary Name
Ambition
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Description Edit | History

Ambition is a trick taking standard deck playing card game. It was invented by Indie designer Mike Church whose stated goal was to create a trick game where the role of chance ("hand-luck") was as small as possible.

The usual object is to avoid taking the most points in a round and, secondarily, to score as many as possible up to that. (That is, if the 112 points split 42-34-22-14, it's best to be the '34' and worst to be the '42'.) Bonuses, known as Nil and Slam, are given respectively for taking no points or for taking 72+. Thus, almost any hand dealt has some strategy: few terrible hands exist.

Ambition is as much a game of players, and the interactions of their varying strategic objectives, as of cards.

For improvement's sake, the inventor has updated the game several times since its first publication in November 2003. The most recent rules were published in February 2006.

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1 Ambition221.pdf
Rules of Ambition, ver. 3.0 (21. Feb 06)
2006-02-24
Statistics
Board Game Rank: 0
Num Ratings: 10
Average Rating: 6.88
Standard Deviation: 1.68
Num Views: 4737
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 3.7 moreinfo
Fans: 0
Personal Comments: 10
Users Owning: 14
Users Wanting: 0
Users Trading: 0
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 124
Plays This Month: 0
Linked Items Relationship: Expansions for this Game
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