"Eastern Front" is a reprint of the original "Panzer Grenadier" game by Avalanche Press. However, it's much more than just a reprint, with the game expanded noticeably and a new revision of the rules, taking lessons learned throughout the series. Art has also seen a major update, along with a number of other improvements:
The new maps will use the style Terry Moore Strickland showed so well with Beyond Normandy.
There’s twice as much playing area from which to choose, as there has been a move from four to eight maps
In addition to infantry, the Germans also now have two full squadrons of cavalry.
A new concept is added for the first time to the series, the vehicles known as prime movers. These are tracked or semi-tracked vehicles like the Soviet Komsomolets or the German SdKfz-7. They have better performance off the road than the game’s standard trucks, but cannot carry infantry.
The Soviets received a much greater overhaul than the Germans. New artillery pieces include the 107 mm cannon and 76.2 mm mountain gun. A new “mixed” type of infantry is available, anti-tank rifle platoons. There are two new flavors of armored car: the FAI and Ba6 in addition to the Ba10m found in the first edition. The stable of tanks is vast.
The Romanian army is now represented
All 50 scenarios from the original Panzer Grenadier have been included, as well as 62 new scenarios, for a total of 112.
PG is a good game but lacking in play aids. I really like the Scenario Information Tracker and Assault hexes files preiously posted in PG Eastern Front files. However, they too need some supplemental counters. I created counters for both printable on 4x6 shipping labels. I also created counters for OBA. Let me know what you think.
Print these and use to reduce stacking in ASSAULT hexes. The sheet accommodates 4 hexes and contains separate spaces for each unit involved (combat units, transports, leaders). Use extra minefield markers (or any other markers numbered 1-4) on the map to mark the actual ASSAULT hexes.
Tired of guessing where a contour is while moving to avoid certain death from Opp Fire? Tired of guessing if a quarter of a hex is filled with the step-saving Woods terrain? Then take a look at my unambiguous PG maps. They ain't too pretty, but real easy to play on.
Have you been thinking about PG but don't have the time to play a full scenario. Mulling over a certain situation in a scenario and trying to figure out the best way to play it. Recently, I have found myself doing this and thought that this might be something interesting to others.
So that was the genesis for the PG Tactics Challenge.
This is a very specific situation in PG that you can mull over in your mind or even setup and work through the situation. You will see in the first challenge it is a very simple assault (or is it?). I have given you all the parameters of the situation, including the dice rolls. You need to figure out the best way to achieve it. If you want, send back a list of your activations as a mini AAR and I will look to post the most innovative ones to the...