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Doom monsters and weapons for Descent
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This file contains 3 pages of cards made for "Doom in the Broken Crags", a scenario that combines Doom with Descent. A separate file contains the maps and descriptions. This file contains monsters, weapons, and items from Doom that have been converted into Descent. It also contains a few extra cards that were made specifically for the campaign.
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2009-11-22
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| 7 |
Doom in the Broken Crags
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This is a campaign scenario that combines Doom with Descent (both games and all Descent expansions are required). This file contains the 7 level maps and the scenario descriptions. A separate file contains new cards (Doom monsters and weapons converted to Descent).
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2009-11-22
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| 7 |
Rules for Robot Overlord player
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My First draft of rules for 1-4 players as heros with no overlord, Allows the play of any quest from the books, with 2 pages of simple rules. Play tested and seems to work well, any comments or questions feel free to contact me. The way you place flipped cards to the bottom of draw deck and redraw new ones was added so that the players will always be guessing what is in the overlords hand. and it still keeps the conquest loss from exhusting the draw deck the same as if a overlord player was playing.
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2009-11-02
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| 6 |
Descent Quest template for Dungeon maps and objectives
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This is a Photoshop PSD template for making custom Dungeon Map cards and Objective cards for Descent Quest. Sample map art and objective art included (as well as card back art). Kelmscott font for the titles is editable. Other text should use Times New Roman font.
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2009-10-28
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| 1 |
Russian Descent Rules Reference
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This is Russian translation of Descent Rules Reference.
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2009-10-20
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| 1 |
This is translation of all hero player card text into Russian language.
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This is translation of all hero player card text into Russian language. Enjoy!
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2009-10-15
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| 4 |
Door template for Descent Quest
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This is a Photoshop PSD file for making your own Door card for Descent Quest.
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2009-10-12
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| 3 |
Descent - Karta pomocy
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2009-10-12
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| 3 |
Descent Dice Breakdown
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A quick table showing the expected (average) values for each category for the black, red, blue, yellow, green, and white dice in the core game. The average column is the most important, as it takes into account the possibility of a miss. For example, the average range value when rolling a red die is 1, even considering you will miss 17% of the time.
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2009-10-07
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| 12 |
descent WART v1.1
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Descent WART Tileset for TileSystem v1.1 (part 4 of 4)
All images are copyright of Fantasy Flight Games (in 72 dpi).
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2009-10-07
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