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Board Game Entry
Information
Designed By
Art By
Published By
Year Published
2006
# of Players:
1 − 4
User Suggested # of Players
Best with 4 players
Recommended with 2, 3, 4 players
(6 voters) [poll]
Playing Time
600 minutes
Mfg Suggested Ages
12 and up
User Suggested Ages
14 and up
(3 voters) [poll]
Language Dependence
Moderate in-game text - needs crib sheet or paste ups
(3 voters) [poll]
Category
Mechanic
Primary Name
Pax Romana
Alternate Names
Expanded By Show Expansions »
Families
Description Edit | History

November 2007: PAX ROMANA 2ND EDITION ANNOUNCED! - see News item below.

How did Rome get to be Rome? Why did the Glory That Was Greece fade? What stopped Carthage from making an empire of the Mediterranean? Could the Seleucids really have conquered the western world?

PAX ROMANA covers the Europe from 300 BC through the end of the 1st century BC, when control of the Mediterranean was in a state of flux with four empires possible. The emphasis is on strategic operations, from raising armies to colonizing outlying areas, to fighting barbarian incursions, to maintaining political stability at home.
PAX uses a unique marker-oriented play sequence that provides surprise and opportunity, plus a deck of unusual cards that provide the historical background of events and calamities within which the players must operate.

PAX provides wide variety of scenarios, from fast-playing, one-sitting two-player games to vivid recreations of the entire era with four players. The game works well with 2, 3 or 4 players, and is designed to be playable solitaire for those interested in the historical view it provides. Scenarios range from The Punic Wars, through the Eastern Med conflicts between the Greeks and the Seleucids, all the way up to the entire 10 turn game, covering 300 years of history. In addition, there are two versions of PAX: the Standard Game, designed for fast play, and the Advanced version, which adds in much tangential history and allows for a more introspective examination of the era.

PAX ROMANA includes one gamemap, 55 cards, 400+ counters, and a host of play aids and charts to keep things organized.

Nominee for the 2006 Charles S. Roberts awards for Best Pre-World War II Boardgame (Charles S. Roberts Awards).

More Information Edit | History

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Files
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2 Pax Romana rules flowchart - Advanced rules
A rules flowchart for the Advanced game done in Visio. Print on legal-size paper and assemble.
2008-06-06
0 Excel file that helps calculate victory points
Excel file with formulas that calculate ties and adjusts Victory Points accordingly.
2008-02-03
11 PAX-PlayerMats.pdf
Pax Romana Player Mats- customizd for Scenario V. Could be used for others. Designed to be graphically consistent with the game.
2007-06-29
2 Chaos in the Aegean.doc
A very tough cutthroat 3 Player Scenario - Enjoy!
2007-04-02
3 pax-romana-turn-order-sheet.pdf
Detailed Turn Order Sheet with Rules Reference numbers
2006-10-26
4 Pax-Romana-Charts-LR01.pdf
Pax Romana Living Rules (June 2006) - Charts (with permission of GMT Games)
2006-06-06
5 Pax-Romana-Playbook-LR01.pdf
Pax Romana Living Rules (June 2006) - Playbook (with permission of GMT Games)
2006-06-06
6 Pax-Romana-Rulebook-LR01.pdf
Pax Romana Living Rules (June 2006) - Rulebook (By permission of GMT Games)
2006-06-06
4 Battle SOP.pdf
Battle Sequence of Play. Let me know of any errors.
2006-06-04
4 Pax Romana Rule Summary.pdf
A summary of errata and commonly forgotten rules.
2006-06-04
Statistics
User Rank: 368
Wargame Rank: 151
Num Ratings: 296
Average Rating: 7.61
Standard Deviation: 1.51
Num Views: 86761
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 3.7 moreinfo
Fans: 7
Personal Comments: 172
Users Owning: 606
Users Wanting: 75
Users Trading: 25
Has Parts For Trade: 2
Want Parts In Trade: 0
Price History: View
Total Plays: 346
Plays This Month: 0
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