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Information
Designer
Artist
Publisher
Year Published
2007
# of Players
2
User Suggested # of Players
Best with 2 players
Recommended with 2, more than 2 players
(60 voters) [poll]
Mfg Suggested Ages
12 and up
Playing Time
180 minutes
User Suggested Ages
14 and up
(24 voters) [poll]
Language Dependence
No necessary in-game text
(24 voters) [poll]
Honors
Subdomain
(65 voters) [vote]
Category
Mechanic
Family
Primary Name
Napoleon's Triumph
Alternate Names
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ObjectID: 18098
Description Edit | History

(From the publisher)

Napoleon’s Triumph is built on the same foundations as its acclaimed predecessor, Bonaparte at Marengo, but is bigger and grander in scale. It uses two boards to make a double-size 44" x 34" map of the Austerlitz battlefield and has twice as many pieces as the earlier game, but defying the tradition that big wargames must also take a long time to play, Napoleon’s Triumph can be played from start to finish in a single evening.

From Back of Box
On December 2, 1805, on the battlefield of Austerlitz, an outnumbered French army led by their newly crowned emperor, Napoleon, waited to receive an expected attack by a Russian and Austrian army commanded by the Russian Czar, Alexander. Napoleon lured the Allies into attacking with their left wing, and when the Allies did so, a surprise French counter-attack smashed the Allied right and centre, and then surrounded and destroyed the Allied left in one of the most famous and decisive battles in military history.

Napoleon's Triumph re-creates that historic battle. Befitting its epic subject, Napoleon's Triumph is played on a double-sized 44" x34" map of the battlefield.

In spite of the game's size, it is easy to learn and fast to play. The rules are only nine pages long, and the playing time is only two hours. Napoleon's Triumph is unique among big wargames in that players can learn the game, set it up, and play it to completion in a single evening.

The game system is derived from its award-winning forebear, Bonaparte at Marengo. Like that game, Napoleon's Triumph breaks with almost all of the standard wargame conventions. It has no hex grid and terrain effects chart; terrain effects are designed into the map itself. It has no combat results table; combat is resolved through strength differential. It has no dice; tension comes from limited information and the outcome only depends on the players' decisions.

Napoleon's Triumph is a unique wargame experience. It is large, yet fast-playing. It has simple rules, but deep game play that rewards both boldness of conception and attention to detail. It stays close enough to history to engross wargamers and other students of the period, while still being entertaining enough for even non-wargamers to enjoy.

Napoleon's Triumph is not only easy to learn and fast and exciting to play, it also is a great looking game due to its exceptional component quality. The map is mounted on a heavy board cut in the German style so that the playing surface is durable, stable, and flat, without the valleys of American-style mounted boards or the buckling of paper boards.

To represent opposing armies, the game comes with 140 wooden blocks, blue for the French and red for the Allies. Painted on each block are symbols that identify the type and strengths of the unit. The senior commanders of the opposing armies are represented by 18 metal flags; stickers are applied to mark the nationality and name of each commander.

In play, Napoleon's Triumph combines the visual appeal of 19th century battle maps and military minatures, with columns and rows of units lined for movement and attack, accented by flags to indicate corps. The effect is simply stunning.

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More Information Edit | History

Errata

The last paragraph of section 8, at the top of page 4, should read: "Normally, the number of units allowed in a locale is limited by its capacity. However, a corps may move by road through any locale that is not full to capacity, provided it does not end its move there." (Source)

The sentence at the top of page 9 reads: "Note that some locales have more than one star and control of one of these locales gives control of two different objective colors." This is an error; if a locale has 3 stars, all 3 colors count towards a marginal victory - not just 2 of the 3 colors. (Source)

Contents

  • 140 wooden playing pieces
  • 18 metal leader pieces
  • 2 copies a sheet of stickers
  • 15 wooden markers
  • 2 game boards
  • 2 copies of rules booklet

Microbadges

http://files.boardgamegeek.com/images/microbadges/mb_NapoleonsTri.gif Napoleon's Triumph fan
http://files.boardgamegeek.com/images/microbadges/napolionstriumph.gif Napoleon's Triumph fan

Awards

2007: James F. Dunnigan Award nomination.

Development

Some information about the game's development:

Versions
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Pg. 1
Napoleon's Triumph
Nick: 
Simmons edition
Publisher: Simmons Games
Artist: Jean-Louis Ernest Meissonier
Year: 2007
Product Code: SISSG0002
Size: 11.50 x 9.00 x 3.00 inches
5.00 pounds
English
Release Date:  
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Napoleon's Triumph
Nick: 
Histogame edition
Publisher: Histogame
Artist: Jean-Louis Ernest Meissonier
Year: 2007
Size: 11.50 x 9.00 x 3.00 inches
5.06 pounds
English, German
Release Date:  
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Files
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[Browse »]  [Upload File »] Language:
Pg. 1 of 4 »
25 Explaining NT
An outline I put together for explaining NT at BGG.con 2011. Includes multi-player rules.
English
2015-02-09
14 Simple Quiz
Just learning the game? Test your knowledge with 20 easy questions. This quiz was initially divided into 3 parts and completion was incentivized via cash rewards for my daughter to help her learn the game last year. While she did very well on the first quiz, I was given a "Bath & Body Works" quiz shortly thereafter to help me understand the various lotion and hand sanitizer scents that are offered at said fine establishment. No further quizzes ensued.
English
2014-11-27
31 Graphical Cheat Sheets for Movement and Combat (Fixed)
These are the handy graphical player aids created by Erik Katerborg in 2007 with fixes patched in to address various issues identified by players over the years.
English
2014-05-03
34 Compilation of Bowen Simmons’ designer notes from the BGG Napoleon's Triumph forums
Being a complete ignorant on Napoleonic warfare, I initially failed to see the reason behind many design decisions in Napoleon's Triumph. So I went through all the designer's posts in the NT forums, extracting all the design notes I could find about the game. I compiled all of them in this document, roughly organized in different categories. Permission granted by Bowen Simmons to post this file.
English
2013-10-28
29 Formation and Unit Guide
A guide for the tools at the disposal of the player of Napoleon's Triumph, focusing on Formations and Units. With Pros-Cons and Tips for the rookie player.
English
2013-06-24
38 NT Movement and Combat Summary
Sorry for the long delay,v 1.1 is out, fixing the typos that you noticed. Thanks for your help.
English
2013-03-17
53 Attack procedure flowchart - overview
Revised version of 1-page flowchart, visualizing the attack procedure's main features. The rules must be referred to for the missing details, but that should be easier once you know where you are in the procedure.
English
2012-05-20
18 NT Process map of attack
All the steps to carry out an attack for attacker and defender, but with variations for different unit types and locations. First draft.
English
2012-02-10
25 Napoleon's Triumph Unit Differences Chart
One of the most challenging things about learning the game is learning all the unit differences since they are sprinkled throughout the rules with little to no call-out. I've tried to collect all the differences and identify them as advantages (in green) or disadvantages/restrictions (in red) organized by unit type by section of the rules. Even if this doesn't help during play, it certainly helps the newbie understand all the strengths and weaknesses of each type. Please GM me or leave comments with corrections or potential clarifications.
English
2011-09-19
10 Synthèse des règles en français
Contient les règles les plus utiles, notamment toutes les étapes du déroulement d'une attaque.
French
2011-08-09
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Board Game Rank: 189
War Game Rank: 13
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I've Been Diced! episode 66: Combat systems
2015-04-23
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