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Key Largo (2005)

Average Rating: 6.50/10
Board Game Rank: 1462
Family Game Rank: 377
Information
Designer
Artist
Publisher
Year Published
2005
# of Players
3 − 5
User Suggested # of Players
(Not best with any number)
Recommended with 3, 4, 5 players
(8 voters) [poll]
Playing Time
45 minutes
Mfg Suggested Ages
10 and up
User Suggested Ages
8 and up
(4 voters) [poll]
Language Dependence
Some necessary text - easily memorized or small crib sheet
(4 voters) [poll]
Honors
Subdomain
(6 voters) [vote]
Category
Mechanic
Expansion
Expands
Family
Primary Name
Key Largo
Alternate Names
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ObjectID: 18289
Description Edit | History

Created by Paul Randles, designer of Pirate's Cove, and developed by Mike Selinker and Bruno Faidutti, Key Largo transports players into the Florida Keys in 1899. As the new century dawns, players ply the thriving trade of finding treasures in shipwrecks around the island. Before a hurricane hits, players need to search the many shipwrecks and sell the lost treasures to the island denizens for as much cash as possible.

This was designer Paul Randles' final game before passing away in 2003. Tilsit Editions published it in French, German, and Italian in 2005, and Titanic Games made it available in English for the first time, with an all-new graphic design and pieces.

The Titanic edition of Key Largo contains:
Full-color board of the island in the Florida Keys
5 wooden boats
1 diving helmet
130 cards
15 divers
40 hoses, tridents, and weights
Money
Full-color rulebook

The setting :
The action takes place on a Caribbean islanited, in the very last days on the 19th century. The island has long been a pirate's harbour, and it has recently be found out that there were many sunken galleons around. Hurricane Katty is due in ten days, so you have little time to hire a diver team and bring back as much sunken treasure as possible.

The systems :
Key Largo is a double-guessing game, like Paul Randles' other game, Pirate's Cove. Every morning, each player secretly decide what he will do the coming day - take tourists dolphin watching, search a wreck for treasures, sell treasures at the market, buy equipment at the local shop, or go to the tavern to hire more divers and listen to the rumours. It's also a light management game, where you start with little cash and must make your money grow through fruitful investment. The winner is the richest player when the hurricane breaks through and stops all diving around the island.

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More Information Edit | History

History of the Game


It Started With Pirate's Cove
By Bruno Faidutti (Source: Bruno Faidutti's website)

Pirate's Cove Box Front

I really like Pirate's Cove, and I had exchanged a few nice and interesting emails about it with Paul Randles, one of the game's authors, when it was first published as Piratenbucht, but we never met. We could probably have arranged a meeting later, but Paul was caught by a cancer and died after a few months, just when his first boardgame was becoming a small hit.
Paul didn't want to capitulate and, until the end, he worked and made projects. One of his last projects was Treasure Island, a boardgame that was intended as a kind of follow-up of Pirate's Cove. Action takes place on the same island, two centuries later. Players are now divers vying to bring back the sunken treasures lost during the many battles and boarding around the island in the blustery times. A few days before Paul died, in february 2003, his wife Katty and him gave the prototype of Treasure Island to their friend Mike Selinker, whom fans of pirate games will
know from co-designing the game Pirates of the Spanish Main.
I happened to make in april 2003, for the first time, the trip to Columbus for Alan R. Moon's Gathering of Friends. Paul, who had been a regular, was no longer there, but I met Mike who invited me to play Treasure Island. I really liked the basic idea of the game, and made a few suggestions after this first game; as a result, I was immediately hired as a third guy to finalize the game.

Author's Prototype Board

Mike and I started sending emails and files over (or is it under?) the ocean between France and the USA and soon the Treasures Island took its definitive form. The basics are still those of Paul's prototype, with, for example, day to day programming and divers that can buy extra hose to search deeper wrecks, but the game has become lighter, faster paced, more fun to play, without losing its depth and variety. When we were all satisfied with the game, we started to look for a publisher, Mike canvassing the American ones while I was looking in Europe.
I found one first, so the game got published in Europe by Tilsit, with light graphics depicting the Treasure Island on a sunny day. Later, Mike became involved with Titanic games, which became the US publisher and opted for darker graphics depicting the island while clouds are gathering and the hurricane is approaching. I don’t know what Paul would have chosen, but I’m sure having both a sunny day and a cloudy day version of the same game is more than he would have dreamed of.

Publisher's Prototype Board

We needed an international title, a title which suggest the diving theme and makes clear this is not one more pirates game. We thought of Sargasso, Tortuga, Barbados and finally made up our mind for Key Largo. this will make no problem for the american gamers, but can prove funny in France. Though everybody here knows about the great film noir by John Huston, with an archetypal closed doors plot, few know that it's also the name of a divers' paradise island.

Microbadges :

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Nick: 
Polish edition
Publisher: Egmont Polska
Artist: 
Year: 2009
Size: Medium Square (e.g. Ticket to Ride)
Polish
Release Date:   
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Key Largo
Nick: 
Titanic Games Edition
Publisher: Paizo Publishing, Titanic Games
Artist: Andrew Hou, Ben Huen, Drew Pocza
Year: 2007
Product Code: ISBN-13: 978-1-60125-072-8
Size: 9.12 x 12.25 x 2.50 inches
English
Release Date:   
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Key Largo
Nick: 
Multilanguage Tilsit edition
Publisher: Tilsit
Artist: David Cochard
Year: 2005
Product Code: ECOKEYL1
Size: 12.40 x 10.70 x 2.20 inches
French, German, Italian
Release Date:   
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Corrections
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Key Largo
Nick: 
Tilsit Editions International edition 2005
Publisher: Tilsit
Artist: Johann Aumaitre, David Cochard
Year: 2005
Product Code: ECOKEYL1
Size: 12.24 x 9.13 x 2.44 inches
2.00 pounds
French, German, Italian
Release Date:   
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1 Reglas en español - Rules in Spanish
Reglas en español - Rules in Spanish
2010-10-21
0 Poszukiwacze skarbow - instrukcja PL - wydanie Egmont
Polska instrukcja do najnowszego wydania firmy Egmont Polish rules - newest edition by Egmont
2010-01-09
1 Italian Rules
Unofficial Translation of Rules in Italian. Personal Layout. Visit www.blackworks.it for more translations.
2010-01-01
5 KeyLargo Polish Rules/Polska Instrukcja
polskie tlumaczenie regul gry/wydanie Titanic
2008-04-28
0 Boats for extra players
Orange, purple, and "white" boats to use with extra players
2008-04-05
5 keylargous.pdf
English Rules-Player Aid for Key Largo
2005-10-24
Statistics
Board Game Rank: 1462
Family Game Rank: 377
Num Ratings: 471
Average Rating: 6.50
Standard Deviation: 1.37
Num Views: 44285
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 2.0
Fans: 5
Personal Comments: 165
Users Owning: 653
Users Wanting: 47
Users Trading: 35 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 724
Plays This Month: 4
Linked Items Relationship: Expansions for this Game
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