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Information
Designed By
Art By
Published By
Year Published
2001
# of Players:
2 − 5
User Suggested # of Players
Best with 4, 5 players
Recommended with 3, 4, 5 players
(19 voters) [poll]
Playing Time
240 minutes
Mfg Suggested Ages
10 and up
User Suggested Ages
10 and up
(6 voters) [poll]
Language Dependence
Moderate in-game text - needs crib sheet or paste ups
(3 voters) [poll]
Category
Mechanic
Primary Name
Risk 2210 A.D.
Alternate Names
Expanded By
Families
Description Edit | History

Risk 2210 A.D. is yet another entry in the long series of Risk variants. Set in the not-so-distant future, battles are now fought by machines of destruction, known as MODS, for short. Human commanders still lead these mechanized troops, but these commanders each have special powers and abilities. These come into play via the use of Command cards, which add a new dimension to the game. Now, the battle is not just for the continents, but the sea and moon are also battlegrounds.

Although much has been added, the basic flavor of the game is still Risk. One welcome change is the institution of a five-turn game limit, which allows the game to play to completion in about three hours. Further, players must also factor in economics in the form of energy. This energy is used to purchase Command cards, bid for Turn Order, and hire new commanders. There is much more strategy and planning involved in this new version, but it should still appeal to the classic Risk fans.

Re-implements:

Official Expansions

Unofficial Expansions: Insurgency Games

More Information Edit | History

Awards

  • 2001 Origins Awards Winner, Best Science Fiction or Fantasy Board Game.

Online Play

BGG Marketplace
Pg. 1 »
Very Good $25.00 18-Nov-2009 flag
Very Good $29.00 12-Nov-2009 flag
Very Good €27.50 3-Nov-2009 flag
New $27.00 13-Oct-2009 flag
New $29.99 8-Oct-2009 flag
Very Good £25.00 6-Oct-2009 flag
Very Good £30.00 10-Sep-2009 flag
Very Good $28.00 5-Sep-2009 flag
Good $18.00 7-Aug-2009 flag
Like New £28.00 22-Jun-2009 flag
Pg. 1
19d 12h 37m
12d 8h 12m
6d 9h 4m
9d 13h 44m
17d 7h 38m
3d 8h 2m
9d 9h 47m
3d 16h 42m
7d 14h 7m
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Files
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Pg. 1 of 5 »
2 Werewolf Rules
Unofficial. Adds a non-player controlled antagonist. Werewolves require 1 set of game pieces. Posted by Creator. Version 1.1
2009-07-13
3 Risk 2210 Mission cards
Risk 2210 Mission cards it contain 18+Mission to play. The card size is the same size like sir_tonyx 2.5 expansion cards, contain the same mission + some of mine. I didn't like this Word version of mission cards. So enjoy. Thanks
2009-04-14
1 RISK 2210 A.D. Command Cards in Romanian v1.0 / Carti de comanda in limba romana v1.0
The command cards translated in Romanian. / Traducerea cartilor de comanda in limba romana.
2009-03-10
4 Mars Frontline Map
A recreation of the Frontline Mars map. Based heavily on Geoff Burbidge's version. Many thanks to him for creating his. DOWNLOAD FINAL VERSION HERE: http://www.mediafire.com/risk2210 ***THIS VERSION IS SMALL AND HAS ERRORS***
2009-03-08
8 Player Aid (PDF)
Unit descriptions Turn Sequence Final Scoring
2008-11-20
3 Risk 2210 Faction Cards by Liumas 2008-10
Update to my original Faction Cards (Feb 2006) with improved graphics and now all in a single PDF file.
2008-10-21
1 Ceske preklady zakladnich karet k Risk2210AD - handout
Czech translation to basic RISK2210 command cards. Handout form. .doc and .mdi format
2008-09-23
4 Risk 2210 AD: The Relic Wars Expansion
Submitted by designer. Version 1.0 A cool new expansion that seamlessly integrates two new alien factions as well as the powerful relic cards that enhance the strategic landscape. Also introducing the alien exclusive Priest and Ravager command card decks. 40 new cards included.
2008-09-09
1 Devastation Zone Markers
Faithful-but-not-exact reproductions of the d-markers that come with the game, for use with various expansions and/or custom cards that create new devastation zones.
2008-09-01
5 Capitals 2210 A.D.
Basically an update to the old Risk Capitals variant updated with a Homefront Commander, a new deck of Command cards, Capital tokens, and replacements for the Colonial Influence cards. It also has two sets of rules. One plays more like a National Guard or Gendarmery and the other is based more on stationary, modern politicians.
2008-08-05
Statistics
Board Game Rank: 405
Wargame Rank: 263
Num Ratings: 2785
Average Rating: 6.83
Standard Deviation: 1.50
Num Views: 231997
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 2.7 moreinfo
Fans: 37
Personal Comments: 1079
Users Owning: 3491
Users Wanting: 83
Users Trading: 197
Has Parts For Trade: 10
Want Parts In Trade: 15
Price History: View
Total Plays: 1715
Plays This Month: 32
Linked Items Relationship: Expansions for this Game
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Pg. 1 of 1
Rank 0
Num Ratings 3
Average Rating 7.33
Average Weight 0.00
Owned 14
Prev. Owned 0
For Trade 1
Wanted in Trade 10
Wishlist 17
Comments 3
Year Pub. 2008
Rank 0
Num Ratings 4
Average Rating 7.75
Average Weight 0.00
Owned 15
Prev. Owned 0
For Trade 1
Wanted in Trade 10
Wishlist 15
Comments 2
Year Pub. 2008
Rank 0
Num Ratings 7
Average Rating 6.53
Average Weight 3.00
Owned 33
Prev. Owned 0
For Trade 2
Wanted in Trade 29
Wishlist 45
Comments 9
Year Pub. 2004
Rank 0
Num Ratings 12
Average Rating 7.40
Average Weight 3.00
Owned 34
Prev. Owned 0
For Trade 0
Wanted in Trade 36
Wishlist 51
Comments 7
Year Pub. 2004
Rank 0
Num Ratings 10
Average Rating 7.50
Average Weight 0.00
Owned 39
Prev. Owned 0
For Trade 5
Wanted in Trade 28
Wishlist 43
Comments 9
Year Pub. 2004
Rank 0
Num Ratings 8
Average Rating 8.04
Average Weight 0.00
Owned 38
Prev. Owned 0
For Trade 1
Wanted in Trade 35
Wishlist 49
Comments 7
Year Pub. 2004
Rank 0
Num Ratings 9
Average Rating 7.01
Average Weight 1.00
Owned 24
Prev. Owned 0
For Trade 2
Wanted in Trade 19
Wishlist 29
Comments 5
Year Pub. 2007
Rank 0
Num Ratings 10
Average Rating 6.80
Average Weight 1.00
Owned 22
Prev. Owned 0
For Trade 2
Wanted in Trade 17
Wishlist 25
Comments 5
Year Pub. 2007
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