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Risk 2210 A.D. (2001)

Average Rating: 6.80/10
Board Game Rank: 544
War Game Rank: 349
Thematic Rank: 129
Information
Designer
Artist
Publisher
Year Published
2001
# of Players
2 − 5
User Suggested # of Players
Best with 4, 5 players
Recommended with 3, 4, 5 players
(41 voters) [poll]
Playing Time
240 minutes
Mfg Suggested Ages
10 and up
User Suggested Ages
10 and up
(14 voters) [poll]
Language Dependence
Moderate in-game text - needs crib sheet or paste ups
(12 voters) [poll]
Honors
Subdomain
(33 voters) [vote]
Category
Mechanic
Expansion
Expands
Family
Primary Name
Risk 2210 A.D.
Alternate Names
Website
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ObjectID: 1829
Description Edit | History

Risk 2210 A.D. is yet another entry in the long series of Risk variants. Set in the not-so-distant future, battles are now fought by machines of destruction, known as MODS, for short. Human commanders still lead these mechanized troops, but these commanders each have special powers and abilities. These come into play via the use of Command cards, which add a new dimension to the game. Now, the battle is not just for the continents, but the sea and moon are also battlegrounds.

Although much has been added, the basic flavor of the game is still Risk. One welcome change is the institution of a five-turn game limit, which allows the game to play to completion in about three hours. Further, players must also factor in economics in the form of energy. This energy is used to purchase Command cards, bid for Turn Order, and hire new commanders. There is much more strategy and planning involved in this new version, but it should still appeal to the classic Risk fans.

Risk 2210 A.D. contains:

* Earth Game Board (20" x 30")
* Moon Game Board
* 5 Sets of Army Playing Pieces
* 5 Sets of Commanders (Diplomat, Land, Naval, Nuclear, Space)
* 20 Plastic Space Stations
* 71 Risk Cards (Land, Water, and Lunar)
* 109 Command Cards
* 4 Devastation Markers
* 1 Year Marker
* 80 Cardboard Energy Markers (65x'1', 15x'5')
* Score Chart
* 5 Turn Order Markers
* 10 Dice
* Instructions

(Note that while the manual states that there are 65x'1' energy markers, there are actually 66.)

Re-implements:

Official Expansions

Unofficial Expansions: Insurgency Games

BGG Marketplace
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Very Good C $30.00 5-Feb-2012 flag
New $30.49 30-Jan-2012 flag
Very Good $18.00 30-Jan-2012 flag
Like New $55.00 4-Jan-2012 flag
Very Good $18.00 28-Dec-2011 flag
New $27.77 28-Nov-2011 flag
New $31.00 19-Nov-2011 flag
Very Good $19.00 5-Oct-2011 flag
New £32.99 21-Sep-2011 flag
New $32.95 25-Aug-2011 flag
Pg. 1 »
2d 18h 16m
0 bids
9d 13h 14m
0 bids
13d 16h 8m
0 bids
14d 16h 28m
0 bids
17d 10h 8m
0 bids
17d 17h 30m
0 bids
18d 8h 8m
0 bids
7h 56m
3 bids
10h 52m
0 bids
23d 17h 32m
0 bids
More Information Edit | History

Awards

  • 2001 Origins Awards Winner, Best Science Fiction or Fantasy Board Game.

Online Play

Game Microbadges

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Versions
[Add Version]
Pg. 1
Risk 2210 A.D.
Nick: 
Small Box edition
Publisher: Avalon Hill (Hasbro)
Artist: 
Year: 2003
Product Code: 86600000
Size: 10.50 x 10.50 x 3.50 inches
2.90 pounds
English, German, Spanish
Release Date:  
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Link Image
Risk 2210 A.D.
Nick: 
Big box edition
Publisher: Avalon Hill (Hasbro)
Artist: 
Year: 2001
Product Code: 41475
Size: 15.75 x 10.50 x 3.33 inches
4.50 pounds
English
Release Date:  
View
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Pg. 1 of 7 »
5 Risk 2210 A.D. - Galaxy & Resistance Commanders (Command Cards and Standees)
Galaxy & Resistance Commanders expansion for Risk 2210 A.D. v1.0 Contents of this file: Galaxy Command Cards (22) Resistance Command Cards (22) Galaxy Commander Cardboard Standees (5 different colors) Resistance Commander Cardboard Standees (5 different colors) Command Card Summary Sheet (based on cmpterman2's [filepage=16820]summary sheet[/filepage]) Galaxy Commander originally created by Matt Sklar for use in his Galactic Risk variant. Art has been modified and some text has been changed. The Galaxy Commander should not be used with the standard game of Risk 2210 A.D. because its abilities and cards mostly involve interplanetary travel. See [filepage=30695]here[/filepage] for Matt Sklar's original Galaxy Commander and [filepage=30601]here[/filepage] for his rules to Galactic...
2011-08-18
3 Risk 2210 A.D. - Tuckboxes (Earth, Mars, Io/Europa, Factions, Commanders)
Risk 2210 A.D. Tuckboxes v1.0 Tuckboxes for the cards to Risk 2210 A.D. featuring boxes for the following: Earth Territory cards Mars Territory cards (Official Expansion) Io & Europa Territory cards (Unofficial Expansion) Factions (Official Expansion) Diplomat Command Cards Land Command Cards Naval Command Cards Nuclear Command Cards Space Command Cards Tech Command Cards (Official Expansion) Galactic Command Cards (Unofficial Expansion) Resistance Command Cards (Unofficial Expansion) All Tuckboxes are slightly oversized to accommodate additional custom cards. Tuckboxes were created to be light on color to save ink. Preview: [ImageID=1068132 medium inline] [ImageID=1068133 medium inline] All tuckboxes were created with Tyson Manwarren's Tuck Box Generator...
2011-08-18
8 Risk 2210 A.D. - Arctic Expansion
Arctic Expansion for Risk 2210 A.D. [b]Contents of this file:[/b] Arctic Map (pre-warming) Arctic Map (post-warming) Arctic Water Territory Cards Print the map double-sided. At the start of the game, the Arctic map will be on the pre-warming side. Once the Arctic Warming Command Card is played, flip the Arctic board to the post-warming side and add the additional Water Territory cards to the Water Territory deck. Original map layout by Oksel. Preview: [ImageID=1066841 medium inline] [ImageID=1066840 medium inline]
2011-08-16
6 Risk 2210 A.D. - Dark Side of the Moon Expansion
Dark Side of the Moon Expansion to Risk 2210 A.D. Original map layout by Oksel. [b]Contents of this file:[/b] Dark Side of the Moon Map Dark Side of the Moon Lunar Territories Place two neutral armies on each gray territory. These armies will defend if attacked, but will not attack on their own. Preview: [ImageID=1066887 large]
2011-08-16
3 RISK 2210 Revolution Scenario V1.0
I just completed my Revolution Scenario for RISK 2210. It's an add-on to add a little fun...a little chaos on the table for those too confident with the statistics and strategy of the game.
2011-04-23
10 Risk: 2210 A.D. (2 page rules summary)
Risk: 2210 A.D. rules in English, Version 2.0 This Word document contains all of the rules for playing the game with the recommended 3 or more players as outlined in the Official Rules booklet. The rules for a 2-player game are not included in this document but are contained in the official rule booklet that comes with the game. This document does not discuss how Risk-style combat works: it is assumed that the reader has played a game of regular RISK before. EDIT: version 2 simplified some of the language.
2011-01-20
2 Risk 2210 Pandemic
Game scenrio where 3 strands of deadly virus move around the board targeting larger populations. The virus can't multiply or be killed, although there are ways of containing it. Each virus kills 1 unit every turn and then rolls to see if it moves. Requires 3 objects to be used as Virus markers. Posted by Creator. Version 1.0
2010-04-13
0 Risk Underworld
Your dead units get a 2nd chance to fight for your glory,but die a 2nd time and they are gone for good. Requires 2 game boards. Posted by Creator. Version 3.0
2010-03-22
3 Risk 2210 Rise of Empires
Rules for gameplay scenario. Everyone starts with 1 territory with the rest of the map filled by neutral units. You must rise up and be the first nation to conquer the entire world. Requires 1 set of pieces for a neutral player. Posted by Creator. Version 2.2: Modified starting conditions.
2010-03-22
7 Commanders 2.5 Expansion v 1.1 Rules and FAQ
Here's an updated FAQ and Rules for the Commanders 2.5 expansion for Risk 2210. The cards themselves are still too large to be hosted here (26 MB), so they can be downloaded via this link: http://208.100.1.80/commanders_2.5.rar Included in this expansion are: • An upgraded official (Avalon Hill) Tech Commander expansion (new backs and graphics, 20 cards) • An upgraded official six Major cards expansion (new graphics, 6 cards) • The official 6 factions plus 3 additional factions from Geoff (new backs and icons, some rules clarifications, 9 cards) • An upgraded Commanders 2.0 expansion. Added new graphics, rules tweaks and spelling fixes for existing cards plus many totally new cards (87 cards). • Advanced Tech cards with backs, some with new graphics and rules...
2010-03-16
Statistics
Board Game Rank: 544
War Game Rank: 349
Thematic Rank: 129
Num Ratings: 3762
Average Rating: 6.80
Standard Deviation: 1.50
Num Views: 340329
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 2.7
Fans: 139
Personal Comments: 1311
Users Owning: 5241
Users Wanting: 86
Users Trading: 317 [find trade matches]
Has Parts For Trade: 14
Want Parts In Trade: 15
Price History: View
Total Plays: 2527
Plays This Month: 18
Linked Items Relationship: Expansions for this Game
Sort: Category: Mechanic:
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Rank N/A
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Year Published 2010
 
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Num Ratings 1
Average Rating 7.00
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Average Rating 7.00
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