D-DAY was completely revised in 1977 to incorporate the latest simulation design innovations including Strategic Movement, Air Interdiction, and Tactical Airpower. It is an Intermediate 1 level game on the Avalon Hill Complexity Scale for 2 players aged 12 & up with a varying playing time of 1-4 hours. D-DAY belongs to the Avalon Hill family of classic games suitable for play-by-mail in much the same fashion as chess.
A completely revamped version of D-DAY 77. New Counters, New CRT, New TRT, New Rules, et cetera. All you need from the original game is the mapboard and a copy of the (3rd Edition) rules which are extensively modified.
IMHO a much more accurate representation of the campaign, which forces the German player to operate within the context of the larger conflict (Eastern Front) and also forces the Allied player to keep the pressure on or risk a negotiated peace in the East.
I invite your comments (pro and con) of what you think.
NOTES ON MAKING YOUR NEW CARDBOARD COUNTERS:
1. You'll need a rolling blade paper cutting board (which can be purchased at any Craft/Hobby store).
2. Print your counters off on a color printer (I have found that Ink Jets work better than Laser Jets)...
Revised Color Counters for use with D-Day (77).
Unit Values are unchanged...although, being a purist, the following changes (corrections?) were made.
GERMAN- 3rd, 15th, and 25th PzGren Division counters were corrected to reflect the fact they were Heer formations NOT SS formations.
ALLIED- Corrected the US 6th Army counter (which actually fought in the Pacific) to the US 6th Army Group counter which was one of the two US Army Group commands in the campaign (General Devers can stop rolling over in his grave!).
Added Air support (CAS and Carpet Bombing) counters.
Added Mulberry (MB) counters to mark invasion hex supply sources.
Added "Railroad" counters to mark units utilizing Strategic Movement.
Also included:
1. Combat Results Table, with result explanations.
2....
This self-extracting Zip has the files necessary to play D-Day by mail using the WarGame Processor. Make your move as if you were sitting across from your opponent. Save your move and send it to him, and he can watch it unfold in a visual replay. Get the WarGame Processor at http://wargamesbymail.com/