Blue and Gray was designed in early 20th century, but possibly was not published until Sid Sackson included it in A Gamut of Games
In Blue and Gray, each player begins with 17 guards and one captain set up on the line intersections of a 9 × 9 grid board. The object of the game is to advance the captain to the center of the board following an outlined path of 17 steps. However, the captain can only advance if the next step along the path is unoccupied by friendly or opposing guards. Guards can move either along lines or diagonally and can capture each other by jumping, as in checkers.