Planetary Operations is about more than just planets!
Expand your Federation & Empire campaign with these new ships, rules, and capabilities.
- Police Carriers, Police Flagships, Monitor PF pallets, Troop Pod counters
- Special Raids can now use drones, fighters, spies, and commandos.
- Four scenarios provide alternate starts to the General War. In Crosswinds, the Klingons and Lyrans each fight their own enemy. In Backdraft, the Kzintis launch a pre-emptive attack. In Fire in the East, the Klingons attack the Federation first! And in Demon of the Eastern Wind, the Gorns and Romulans start the General War!
- Cloaked decoys, Megafighters, Tholian pinwheels, Blockade Running, and more!
Of course, we do have Planet rules as well, including:
- Colonies allow you to "build a planet' anywhere! Planetary docks repair ships.
- Marine Major Generals lead planetary invasions. Over 400 new playing pieces.
- Build new shipyards to expand production or replace losses.
- Depot repairs return destroyed ships, conversion during repair, combat repairs.
- Deficit spending, allowable substitutions, annexing provinces, and WYN Trade routes.
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