geek
Information
Designed By
Art By
Published By
Year Published
2004
# of Players:
2 − 2
User Suggested # of Players
Best with 2 players
Recommended with 2 players
(2 voters) [poll]
Playing Time
30 minutes
Mfg Suggested Ages
8 and up
User Suggested Ages
(no votes yet)
(0 voters) [poll]
Language Dependence
No necessary in-game text
(1 voter) [poll]
Category
Mechanic
Primary Name
Project Kells: Sacred Hill, High Kings of Tara & Poisoned Chalice
Alternate Names
Tara: Ireland's Royal Board Game
Expanded By Show Expansions »
Families
Description Edit | History

(second edition, TG552)

Inspired by the Book of Kells and its mesmerizing patterns woven amongst the vellum pages, Project Kells evolved. Standing atop the Hill of Tara and contemplating the conjoined ringforts of Forradh and Teach Chormac, the games of Sacred Hill and High Kings of Tara were born. Steeped in the ancient legends of Ireland’s Celtic heritage and royal past, these unique games of pure strategy are appreciated by young and old alike.

Tailten Games won the Games Magazine award for BEST ABSTRACT GAME 2006; the Spiele für Zwei - Spiele Akademie 2005 (Austria); Index 100 - Showcase 2005 in Ireland; and the award for 'Best Irish-Style Traditional Gift' 2005 in Ireland for Project Kells.

According to the designer, Murray Heasman,"The game takes five minutes to learn, yet a lifetime to master." The sheer beauty of this game alone makes it a gift to treasure--but the three separate games each pose a daunting task for any strategic or abstract gamer.

In all there are eight variants to stimulate the mind, so take it to your own level. From a more simple Sacred Hill, a go-like game with its' elemental challenges, to an all-out-brain-burner in the form of Poisoned Chalice... Project Kells combines the best of beauty, gameplay, theme, and replay value. It is unparalleled among abstracts for that latter reason.

You’ll be amazed at the possibilities. Once you’ve learned the basics, be prepared to delve deeper, because you’re likely to be already hooked on this game. Scoring with knots (instead of kingdoms) will get you addicted.

  • This first game: Sacred Hill introduces the basic elements of play. The aim of both games is the same -- to have the least number of kingdoms by the time the game is ended, a kingdom being a group of linked ring forts. There are two phases to the game. In manoeuvres (first phase) you are building a network of unconnected ring forts scattered around the board. In Battle (second phase) you are adding ring forts next to your own, linking them together with bridge tiles, to form larger (and fewer) kingdoms. This starts to magically create the Celtic knotwork. Isolated ring forts that are besieged must be captured. No ties are possible with either ringfort scoring or knot scoring.===
  • The second game: High Kings of Tara introduces the kings. Each player has three which do the work of building your ring forts. They move like the knight in chess and add many more twists and turns to the game, taking it to another dimension. Kings can capture enemy ring forts and kings; they can also be immobilized. Your own kings cannot work in tandem and they must always move to a vacant hill whenever possible. Ties are possible, but the duality of scoring pursuits (ringforts versus captured kings) usually prevents this possibility. This is especially true in tournament scoring...
  • Those who feel that they have mastered those variants are encouraged to try the real brain burner of the bunch. Poisoned Chalice Played at right angles to each other, each player tries to exert total control over each other from a position of inferiority. The end scoring is the same as in the Sacred Hill variant, but in this endeavor the limitations of placement create challenging strategic obstacles for both opponents. It is possible to exert control over an opponent in such a way that at times they are limited to one possibility for tile placement. However, there are twists that occur if a piece is captured (surrounded) on the board (like in 'go'). No ties are possible with either ringfort scoring or knot scoring.

At Milwaukee's Irish Fest 2007, Murray Heasman hinted that there would be a 4-Player variant in the short future, and some other surprises which the designer was pleased to hint about...

This is very probably the same game [system] as High Kings of Tara.

OFFICIAL WEBSITE: http://projectkells.com has downloadable rules for variants, as well as useful animated tutorials on techniques for understanding and calculating knots.

More Information Edit | History

This page does not exist; you can edit this page to create it.

BGG Marketplace
Pg. 1
New €29.90 15-Mar-2009 flag
Very Good £24.99 18-Jan-2009 flag
Like New $35.00 6-Nov-2008 flag
New €29.90 7-Nov-2006 flag
Images
Gallery: All | Game | People | Creative Hot | Recent
[Browse »] [Upload »]
Pg. 1 of 2 »
Files
Title | Hot | Recent
[Browse »] [Upload File »]
Pg. 1 of 1
1 NL spelregels
NL-Vertaling van "Project Kells"
2009-03-30
Statistics
User Rank: 2053
Num Ratings: 74
Average Rating: 6.67
Standard Deviation: 1.26
Num Views: 9390
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 2.2 moreinfo
Fans: 1
Personal Comments: 44
Users Owning: 170
Users Wanting: 21
Users Trading: 11
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 175
Plays This Month: 0
User Information
Use this tool to rate games, save comments, and manage your collection.
Front Page | Welcome | Contact | Privacy Policy | Advertise | Support BGG | Feeds RSS
BoardGameGeek and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.