Information
Designer
Artist
Publisher
Year Published
# of Players
User Suggested # of Players
Best with 2 players
Recommended with 2 players
(11 voters) [
poll ]
Playing Time
Mfg Suggested Ages
User Suggested Ages
5 and up
(6 voters) [
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Language Dependence
No necessary in-game text
(9 voters) [
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Expands
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An abstract strategy game for 2 players with four 3×3 grids arranged into a larger 6×6 grid. This game re-implements the well know "connect 4" with a twist: after placing a marble of his colour, the player has to twist the corner he placed upon by 90°, so changing the board after every turn. The first player to get 5 in a row wins.
There are two slightly different editions available.
The birch one allows the corner to be lifted and then turned while the red/white plastic one has a pull-out, turn, push-back mechanism.
Online play
Re-implemented by:
4h 11m
0 bids
6d 52m
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10d 18h 7m
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5d 21h 45m
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25d 2h 55m
0 bids
17d 14h 59m
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6d 11h 31m
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6d 11h 25m
0 bids
2d 22h 33m
0 bids
13d 19h 47m
0 bids
Pentago
Nick:
Mindtwister AB Edition 2010
Publisher: Mindtwister AB
Artist:
Year: 2010
Product Code: 89076 19316
Size: 9.75 x 9.75 x 2.00 inches
2.80 pounds
English
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Pentago
Nick:
Mindtwister Baltic Edition
Publisher: Mindtwister AB
Artist:
Year: 2008
Product Code: 020510
Size: 9.72 x 9.72 x 2.17 inches
English, Estonian, Latvian
, Lithuanian, Swedish more»
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Pentago
Publisher: Kosmos
Artist:
Year: 2007
Product Code: 690328
Size: 9.84 x 9.84 x 2.17 inches
1.45 pounds
French, German, Italian
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Pentago
Nick:
Mindtwister Black-Natural Solid Birch / Black and White Glass Marbles edition
Publisher: Mindtwister AB
Size: 5.90 x 5.90 x 2.50 inches
2.80 pounds
English
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Corrections
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Category:
Abstract Strategy
Action / Dexterity
Adventure
American Civil War
American Indian Wars
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Mechanic:
Acting
Action Point Allowance System
Area Control / Area Influence
Area Enclosure
Area Movement
Area-Impulse
Auction/Bidding
Betting/Wagering
Campaign / Battle Card Driven
Card Drafting
Chit-Pull System
Co-operative Play
Commodity Speculation
Crayon Rail System
Deck / Pool Building
Dice Rolling
Hand Management
Hex-and-Counter
Line Drawing
Memory
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Paper-and-Pencil
Partnerships
Pattern Building
Pattern Recognition
Pick-up and Deliver
Point to Point Movement
Press Your Luck
Rock-Paper-Scissors
Role Playing
Roll and Move
Route/Network Building
Secret Unit Deployment
Set Collection
Simulation
Simultaneous Action Selection
Singing
Stock Holding
Storytelling
Tile Placement
Time Track
Trading
Trick-taking
Variable Phase Order
Variable Player Powers
Voting
Worker Placement
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