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Board Game Entry
Information
Designed By
Art By
Published By
Year Published
2005
# of Players:
3 − 5
User Suggested # of Players

(no votes yet)
(0 voters) [poll]
Playing Time
30 minutes
Mfg Suggested Ages
12 and up
User Suggested Ages
(no votes yet)
[poll]
Language Dependence
Extensive use of text - massive conversion needed to be playable
(2 voters) [poll]
Category
Mechanic
Primary Name
Badaboom
Alternate Names
Expanded By
Families
Description Edit | History

Badaboom is a humorous card game for 3-5 players. The 30-60 minutes of game play feature loads of explosive action, a high level of player interaction, a non-sequential order of play, fabulous contraptions, numerous chances to stick it to your opponents in nasty ways and stunning graphics from the artists behind Spank the Monkey and Kablamo. The game contains 64 cards, 50 Gold Coin markers, 2 Bomb Armed markers and a rules folder.

The players of Badaboom take on the roles of wretched goblins in penal servitude under the cruel High Necromancer. Their task is to sit in an explosive-proof dungeon and try reverse engineering, tinkering style, on various explosive contraptions manufactured by their master’s enemies. But the task to gain hands-on personal knowledge about what makes the devices go off and what damage they can do is no picnic, and not even a lifetime supply of resurrections can change that. The goblins want out, and the only way to succeed with this is to earn the gold coins needed for bribing their greedy guards.

The fundamentals of Badaboom are quite simple, but there are lots of tricks and tactics that add depth. Basically, the players take turns holding and tinkering with the bomb while striving to do three things:
• Remove valuable mechanisms from the bomb.
• Change the nature of the bomb in a way that is favorable to the current player but not necessarily to the others.
• Make damn sure to stay away from the explosion when the bomb goes off.

This may sound straightforward, but things are made complicated by the fact that any player can steal the bomb during other players’ turns. And it’s very tempting to steal it. Not only do players get to tinker with the bomb when holding it. They may also draw a card from the deck, and as the deck is placed face up revealing the next card, the players know what they can gain by stealing the bomb. This makes the bomb skip and turn a lot during the game, keeping all players on their toes.

To win, players need to perfect their timing, make every card count and, of course, avoid losing their heads.

More Information Edit | History

Components List:

  • 5 Bomb cards
  • 5 Mechanism cards
  • 7 Gadget cards
  • 47 Trick cards
  • 50 Gold Coin markers
  • 2 Bomb Armed markers
  • Rules
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0 badaboomstrategyguide.pdf
Official Strategy Guide
2005-10-28
0 badaboomrulesdeutch.pdf
German rules
2005-10-28
0 badaboomrulesenglish.pdf
English rules
2005-10-28
Statistics
Board Game Rank: 5055
Num Ratings: 138
Average Rating: 5.37
Standard Deviation: 1.43
Num Views: 8754
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 1.8 moreinfo
Fans: 0
Personal Comments: 64
Users Owning: 188
Users Wanting: 3
Users Trading: 17 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 90
Plays This Month: 0
Linked Items Relationship: Expansions for this Game
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