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User Rating: 7.73 / 10 (284 Ratings)
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Board Game Rank: 363
Wargame Rank: 52
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ObjectID: 20133
Information
Designed By
Art By
Published By
Year Published
2008
# of Players:
2 − 2
User Suggested # of Players
Best with 2 players
Recommended with 2 players
(13 voters) [poll]
Playing Time
240 minutes
Mfg Suggested Ages
12 and up
User Suggested Ages
12 and up
(3 voters) [poll]
Language Dependence
Moderate in-game text - needs crib sheet or paste ups
(6 voters) [poll]
Category
Mechanic
Primary Name
FAB: The Bulge
Alternate Names
The Fast Action Battle Series - Volume 1: The Bulge
Expanded By
Families
Description Edit | History

The Fast Action Battle (FAB) Series - Volume 1: The Bulge

From Rick Young, designer of Europe Engulfed, comes a series of fun, tense block games. FAB games focus on speed and playability with low-unit density while keeping the history both accurate and exciting.

Volume 1: The Bulge brings you the Battle of the Bulge from December 16th through December 27th. You command the division and brigade level units using the historical orders of battle. You order your forces to key points, and decide how and when to order extra Assets to bolster them. Note that there are never enough of these Assets to give to all the units begging for them, so you need to weigh your decisions carefully.

FAB delivers a new blend of units and decisions to the block game genre: your forces are a mixture of wooden blocks and die-cut counters.

  • Blocks: your divisions and brigades are multi-step wooden blocks with printed labels on one side only, with step-losses represented by rotating the blocks. FAB has a new twist on the units in that the pips on the edges of the blocks are color coded to represent troop quality, which can change as a Division suffers losses. Elite Units can lose their edge and become Veteran, while Green Units can harden and become Veteran as they experience the strains of combat.
  • Counters: Die-cut counters represent (1) additional Assets available to you as the Field Commander and (2) major Events that could have or did occur during the battle.
  • Assets represent engineers, army level artillery, independent armor and infantry regiments/battalions, and other small units that can be temporarily assigned to the battles that you deem important to your strategy.
  • Randomly drawn Events provide divisional replacements, air strikes, interdiction teams, parachute drops, and events unique to each battle in the Series. These Events represent unique opportunities which you can use to influence the outcome, although you cannot count on exactly when these opportunities will be available to you.

Another strong element of FAB is the return of Special Actions, which have already been proven in GMT’s Europe Engulfed design to give flexible, exciting game play. Special Actions give you tense choices in deciding how and when to seize initiative or interfere with a sudden move by your opponent.

Series Designer: Rick Young
Series Developer: John Foley
Published: 2007
Online Play

More Information Edit | History

Microbadges: http://files.boardgamegeek.com/images/microbadges/fabattles.jpg http://files.boardgamegeek.com/images/microbadges/fabbulgegerman.jpg

The official FAQ can be found on GMT's website, using this link:
http://www.gmtgames.com/fabbulge/FAB_Official-FAQ.pdf

BGG Marketplace
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Very Good $35.00 28-May-2009 flag
New $33.95 19-Apr-2009 flag
New €49.90 13-Apr-2009 flag
New $33.49 4-Apr-2009 flag
Like New $30.00 13-Feb-2009 flag
New $36.99 25-Aug-2008 flag
Images
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Files
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0 FAB: The Bulge Matrix for Attack Modifiers. v1.0
This chart is an easy way to identify the modifiers for each attack without having to refer to a list!
2009-07-12
9 FAB: Bulge Simplified Sequence of Play
This cuts through the crap.
2008-06-21
21 Re: Flatten That Learning Curve Rules Summary
I took the the ruels Summary "FAB Bulge Very Extended Rules V1.2.doc" from angioman (who did a realy good job) and changed the document structure to bring it to a more printable document ... nothing else
2008-04-27
1 Campaign Scenario without hidden assets
CB scenario file without owned trays. Users will still need to release ownership of those that are already set up on the board at the start of this scenario.
2008-04-10
1 Cold Shoulder with no hidden assets
CB scenario file without owned trays. Users will still need to release ownership of those that are already set up on the board at the start of this scenario.
2008-04-10
1 Nuts! (with no hidden assets/events)
CB scenario file without owned trays. Users will still need to release ownership of those that are already set up on the board at the start of this scenario.
2008-04-10
9 Flatten That Learning Curve Rules Summary
Composite Extended Rules (Generic + Bulge) to help flatten the learning curve
2008-03-25
2 FAB the Bulge "Cold Shoulder" scenario
This scenario focuses on the sector that the German plan set as the primary point of attack. This is a Cyberboard scenario file.
2008-03-10
2 FAB Bulge Campaign scenario for CB
Setup for full campaign and tournament scenarios. The only difference between the 2 is the length of the game (5 turns only for Tournament) and the victory conditions.
2008-03-10
1 Nuts.gsn
This is an introductory scenario to help learn the game. It only spans 3 turns with a very restricted mapboard area and number of units. It should be playable in 1 hour or less once you have read the rules (IMO) and probably in 30 minutes or less for experienced players (although not much challenge for experienced players). This is a Cyberboard scenario file. (This version has Victory Conditions added to map.)
2008-03-10
Statistics
Board Game Rank: 363
Wargame Rank: 52
Num Ratings: 284
Average Rating: 7.73
Standard Deviation: 1.25
Num Views: 52263
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 3.0 moreinfo
Fans: 9
Personal Comments: 188
Users Owning: 719
Users Wanting: 60
Users Trading: 29
Has Parts For Trade: 1
Want Parts In Trade: 0
Price History: View
Total Plays: 505
Plays This Month: 2
Linked Items Relationship: Expansions for this Game
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