Bolide presents itself as a revolutionary car racing game since no cards or dice move the cars.
Each driver can take total control of his own car by applying a move mechanism based on a second pawn, able to reproduce the real accelerations, decelerations and inertial movements of the cars during the races.
To learn such a mechanism means to learn driving a racing car and to experience a very high simulation level: the drivers can work out the best routes along the squares of the track and push their car at the speed they want, racing opponents and making breathtaking over-takings or extreme braking.
They really play with their driving style. But they should make sure they preserve their engine and tires for the last part of the race...
Moving on to the advanced level, the top drivers, besides their driving skills, will have to demonstrate their strategic abilities by choosing the best tires, by deciding between pit stops tactics or long race ones and by identifying the optimum set-up to push the car ahead of all others.
To improve the level of simulation and play, a die is provided to rule superior performance requests, unforeseen events & risky situations: this adds a touch of the unexpected to the Bolide race.
The game comes with multilingual rules (Italian, English, German)
Rather than use a silent sand timer or digital clock that only rings when time's up, I thought it would be fun to put together a 30 second mp3 in GarageBand to time players' turns with. Creates a touch more drama and atmosphere during the thinking process - plus it has a lovely racing car sound effect at the end..! :)
This is a tested rule set variant for the basic game that I'm very happy with. It features simultaneous hidden planning and simplified collision rules. A speed handicap rule has also been included to help prevent runaway leaders and to make the race down the final stretch more of a chess match.
With this rule set, getting blocked by the cars that move first happens frequently, so positioning your car so it gets to move first next round by moving it ahead and/or towards the inner lane is a big part of the gaming strategy.
Bolide Car Panel
This simple tool provides the current status of your car, simply using paper clips on the edge of tool.
Simply print out the file (it caters for two cars) and trim the panels back. You need 6 paper clips (small size) for each of the following which determines the current status of the car:
- top speed,
- hard brakes left,
- lost 4th gear,
- booster setup,
- brakes setup,
- and fuel.
There are two car panels to cut out from the one page. It is recommended that you either:
- print out on thick cardboard if your printer has the capability or
- print out on paper and cut thick cardboard to size and clip that behind the paper panel for strength.
The paper clips may move during the course of the game (especially the
Según mis conocimientos de Cálculo de Probabilidades, Inferencia Estadística y Estadística Aplicada, he calculado las probabilidades de éxito y fallo en las tablas, y después las he redondeado a números bonitos. Buena suerte en Interlagos, muchachos!