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Information

Designed By: Chad Jensen
Published By: GMT Games
Mfg suggested # of Players: 2 players
User suggested # of Players:
Best with 2 players
Recommended with 2 players
(38 voters) [poll]
Playing Time: 120 Minutes
Mfg Suggested Ages: 12 and up
User Suggested Ages: 12 and up
(11 voters) [poll]
Language Dependence: Extensive use of text - massive conversion needed to be playable
(13 voters) [poll]
Category: World War II
Wargame
Mechanics: Variable Phase Order
Hex-and-Counter
Campaign/Battle Card Driven
Other Names: N/A

Description

[Edit] [History]

Combat Commander: Europe is a card-driven board game covering tactical infantry combat in the European Theater of World War II. One player takes the role of the Axis (Germany) while another player commands the Allies (America or Russia). These two players will take turns playing one or more “Fate” cards from their hands in order to activate his units on the mapboard for various military functions.

Players attempt to achieve victory by moving their combat units across the game map to attack their opponent’s combat units and occupy as many objectives as possible. The degree to which a player succeeds or fails is measured by a scenario’s specific “Objective” chits, the destruction of enemy units, and the exiting of friendly units off the opponent’s board edge.

A game of Combat Commander is divided into several measures of Game Time. There is no sequence of play to follow, however: each Time segment is divided into a variable number of Player Turns, each of which may consist of one or more Fate Card "Orders" conducted by the active player. Fate Card "Actions" may generally be conducted by either player at any time. "Events" — both good and bad — will occur at random intervals to add a bit of chaos and uncertainty to each player’s perfect plan.

SCALE: Each hex of a Combat Commander map is roughly 100 feet of distance (about 30 meters). Each complete Player Phase abstractly represents several seconds of real time. Each complete measure of Game Time abstractly represents several minutes of real time.

Each unit in the game is approximated as either a single Leader, a 5-man Team, or a 10-man Squad. Radios — and individual weapons larger than a pistol, rifle or BAR — are represented by their own counters.

Additional volumes in the Combat Commander series will add new nationalities and locales (Brits in North Africa; Japanese in the Pacific; etc.)

Expanded by:

Look under More Information for more scenarios.

Re-implemented by:

More Information

[Edit] [History]
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Statistics

User Rank: 29
Wargame Rank: 35
Num Ratings: 1228
Average Rating: 8.08
Standard Deviation: 1.61
Num Views: 203464
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 3.25 moreinfo
Personal Comments: 650
Users Owning: 1626
Users Wanting: 168
Users Trading: 42
Has Parts For Trade: 1
Want Parts In Trade: 3
Price History: View
Total Plays: 5075
Plays This Month: 11