Game is a very simple grand strategic simulation of the war between Nazi Germany and the USSR from 1941 to 1945. It was designed for use in the "War studies" course run by the designer at King's College , London.
Game consists of;
11 page rulebook including examples and historical commentary. Sections covered are;
Map, Units, Sequence of play, Movement, Combat, Combat resolution, Advance after combat, Production, Victory and Initial set-up.
40 counters.
Hex grid map (7 hexes x 5 hexes) from Berlin to the Caucasus.
Each combat unit represents roughly 300,000 German/Axis troops, or a Soviet ‘front’ with half a million or more soldiers.
Turns are 3 months, starting with summer 1941.
Sequence of play
Axis movement phase
two friendly combat units may be moved;
Axis combat phase
fresh friendly combat units may attack as desired;
Axis production phase
spent units may be reinforced.
Soviet movement phase
two friendly combat units may be moved;
Soviet combat phase
fresh friendly combat units may attack as desired;
Turn record track now contains info about units stacking, combat and production bonuses for each season turn.
Size of the map was increased to the A3 size with remastering for all map captions and hex grid.
This is a one page player aid. It mainly tries to lay the rules out in a less dense format. The official rules are reasonably clean, but in a very clunky paragraph form.
Many exceptions are omitted, but this can help the game flow better.
V1.0 - 4-14-2008