Vampire: The Eternal Struggle (previously released as Jyhad as a limited print run), is a game of physical, political, and social warfare by vampires based on the original World of Darkness milieu created and developed by White Wolf. In this game, blood is everything. It is the currency by which you (a methuselah, an ancient vampire and puppeteer) influence younger vampires to act within the game to bring about the fall of your enemies.
At its heart V:TES is a resource management game with players needing to invest and conserve blood (or 'pool' if it belongs to the player themselves) to topple their prey before their prey gains a blood advantage by ousting their prey. There is player elimination, although recent sets have reduced the stated 2hr+ game time markedly and some games can finish very rapidly with optimised decks. Blood/Pool management is critical. Each player begins with 30 pool and must use it to bring acting vampires into play. Different vampires require different amounts of blood investment with costs/benefits relating utility to required investment. Over- or under- investment will determine games and finding the balance is the key to winning.
V:TES is designed for play with more than two players and works best with between three and five. It is a highly social game where deal-making and player interaction can be a determining factor on the outcome. There is a left-right binding between players as actions from vampires are directed at the player on your left (your prey) whilst you defend against the actions from the player on your right (your predator). This binding is not strict, however, and a number of actions can affect some or all other players, regardless of seating, which limits any snowballing effect. These include political actions that require the votes of vampires around the table to pass and that can alter the game state profoundly. V:TES contains a very granular combat system that sees vampires fighting each other directly for board control that can leave a player defenceless.
The relatively long playtime (for a CCG) has been a criticism but leads to conservative and balanced play that offers a very deep, immersive experience. V:TES has also followed an 'iteration by errata' design ethos that sees the vast majority of cards legal for competitive play for over 15 years but also means that only current text can be trusted to be accurate. It should be noted that the game is designed to be played with no card limits: unlike other CCGs that are designed to play with a maximum of X copies of a given card per deck.