In Reiner Knizia's High Society, players bid against each other to acquire the various trappings of wealth (positive-number and multiplier cards) while avoiding its pitfalls (negative number and divisor cards). While bidding, though, keep an eye on your remaining cash - at the end of the game, even though all those positive-number cards might add up to a win, the player with the least money isn't even considered for victory.
Here is a tuck box I created for my PNP copy of the High Conspiracy re-theme of High Society. The box is based on and uses material from the card back designed by Filipe Cunha ( http://www.boardgamegeek.com/user/endou_kenji ).
The tuckbox is 22mm thick, which gives me about 1.5mm space when printing on 11 mil paper.
2.5"x3.5" rules refresher "Cheat Sheet"
This is a card-sized (standard MtG CCG) "cheat sheet" with the key rules for the game. This card is meant for people familiar with the game but wants a quick refresher, especially about picky details that are easy to forget. Feel free to comment/critique for me to improve them.
This is the back of the cards for the High Society re-theme from kilgore (http://www.boardgamegeek.com/user/kilgore). (Printer Friendly)
Edit: I think I'll split it into 2 different backs. One for the money and another for the auction items... we'll see how it works.