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Board Game Entry
Information
Designed By
Art By
Published By
Year Published
2006
# of Players:
2 − 6
User Suggested # of Players
Best with 5 players
Recommended with 3, 4, 5, 6 players
(31 voters) [poll]
Playing Time
240 minutes
Mfg Suggested Ages
12 and up
User Suggested Ages
14 and up
(9 voters) [poll]
Language Dependence
Extensive use of text - massive conversion needed to be playable
(12 voters) [poll]
Category
Mechanic
Primary Name
Warrior Knights
Alternate Names
Caballeros Guerreros
Hadurak
Expanded By Show Expansions »
Families
Description Edit | History

The Kingdom is in chaos. The King lies dead without an heir, slain by a villainous hand. Will a leader rise up and rally the support of the people, or will the shadow of anarchy spread over the land?

In Warrior Knights, each player takes on the role of a Baron vying for control of the Kingdom. Each Baron commands four faithful Nobles who lead his armies into battle. Each Baron seeks to capture cities in order to gain Influence (victory points), which is used to measure his claim to the throne. Barons may also seek to gain advantage by increasing their income, gathering Votes to use at the Assembly, or by amassing Faith, which can be used to gain a measure of control over chance events. Only through cunning strategy and careful diplomacy can a Baron hope to attain victory.

This is a remake of the 1985 Games Workshop classic, Warrior Knights by Derek Carver. It contains new gameplay elements not found in the original version.

Warrior Knights has a very clever mechanic. Each player has a selection of tasks they can accomplish each turn, such as move & attack, gain political strength, hire mercenaries, and gain religious faith. Only 6 of these are done in any turn. Each player selects 2 tasks for each 1/3 of the game turn. The task cards are then shuffled with all the other players. So each player doesn't know the exact order of play, only which two tasks they will perform in each 1/3 of the game turn.

In addition, the game has four special phases that are triggered based on how frequently players are choosing a particular task. Collecting taxes individually, once done often enough, will trigger a taxation phase. Players collecting political power trigger a session of Parliment. When enough players want to hire mercenaries, there is an auction for their services. The flipside is that the more mercenaries that are hired, the more often they want to be paid in the wages phase.

The mixing of these two clever mechanics, choosing tasks but performing them in a random order and triggering the 4 special phases at somewhat unpredictable times makes for a tense game. Players can often be caught short of cash if wages are demanded more frequently than taxes are collected. If the other players all collect political influence, a Parliment might be called when one or two players has only a single vote. These elements of variable turn orders and variable phases give the game a highly addictive quality.

Expanded by:

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1 Warrior Knights rules summary and player aid
Warrior Knights rules summary that I use to teach the game and to refresh my memory. The last page is a player handout. Incorporates any clarifications from the BGG Rules Forum and from Fantasy Flight's FAQ from 8-Jan-2007.
2009-06-28
1 CABALLEROS Y GUERREROS.pdf
Reglamento Completo en Español
2009-03-10
1 WK Gamesetup Playeraid Card sized Portuguese version.1
With this player aid I can do the game setup of a game without looking at the rulebook, something that I find this useful . Game Setup card for Warrior Knights posted by designer Portuguese version
2009-02-01
2 WK_gamesetup_playeraida_EN_v1
With this player aid I can do the game setup of a game without looking at the rulebook, something that I find this useful . Game Setup card for Warrior Knights. English version.1 posted by designer
2009-02-01
1 WK Cardsized playeraid portuguese version.1
Six card sized player aids for WarriorKnight, with the sequence of Special phases, upkeep turn phase and Assaults and Open-field Battles on the two sides altogether. Portuguese version.1 posted by designer
2009-02-01
1 WK_cardsizes_playeraid_EN_v1
Six card sized player aids for WarriorKnight, with the sequence of Special phases, upkeep turn phase and Assaults and Open-field Battles on the two sides altogether. English version.1 posted by designer
2009-02-01
12 Universal Head WARRIOR KNIGHTS Rules Summary and Reference
The Universal Head WARRIOR KNIGHTS Rules Summary v1 (Dec08). Double-sided rules summary, small play reference sheet (2 on a page).
2008-12-21
0 No Title
Tłumaczenie instrukcji do gry na j.polski
2008-12-09
1 Special phase track v1.0
I like to use this track instead of keeping track of the number of cards that will trigger a special phase. It's easier to see if a special phase is about to be triggered for sure! I've tried to keep the look and feel of the board/rulebook; hope you will find it helpfull!
2008-11-14
2 Resumen de reglas
Abstract rules (spanish).
2008-11-03
Statistics
User Rank: 268
Wargame Rank: 388
Num Ratings: 1510
Average Rating: 7.07
Standard Deviation: 1.47
Num Views: 192268
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 3.5 moreinfo
Fans: 14
Personal Comments: 592
Users Owning: 1924
Users Wanting: 183
Users Trading: 89
Has Parts For Trade: 0
Want Parts In Trade: 1
Price History: View
Total Plays: 1738
Plays This Month: 4
Linked Items Relationship: Expansions for this Game
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Pg. 1 of 1
Warrior Knights: Crown and Glory
Rank N/A
Num Ratings 216
Average Rating 7.85
Average Weight 3.30
Owned 654
Prev. Owned 10
For Trade 18
Wanted in Trade 49
Wishlist 95
Comments 92
Year Pub. 2007
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