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Board Game Entry
Information
Designed By
Art By
Published By
Year Published
2006
# of Players:
2 − 4
User Suggested # of Players
Best with 4 players
Recommended with 2, 3, 4 players
(4 voters) [poll]
Playing Time
25 minutes
Mfg Suggested Ages
8 and up
User Suggested Ages
8 to 14
(2 voters) [poll]
Language Dependence
No necessary in-game text
(2 voters) [poll]
Category
Mechanic
Primary Name
Zig-Zag
Alternate Names
Kreuz & Quer
Kreuz und Quer
Zig Zag
Expanded By Show Expansions »
Families
Description Edit | History

Hartmut Witt always has original game concepts, and he, along with Frank Schaubrenner, has created a fast-paced grab- and collecting-game that will thrill even expert speed-type game players. Rather unusual landscape types need to be crossed in this game: Clay flats, fields, hot sand, green lawns, water and cobblestones, even some rare blue-white or beige tiles. These landscapes are found on 28 large landscape cards, each of which again is made up of 18 landscape spaces, arranged in random fashion.

The landscape cards get mixed up and distributed among the players (7 each with 3p and 4p, 8 with 2p - the rest go back in the box). Now, each player gets to set two particularly difficult cards aside and places the rest on the table to form a race circuit (the narrow sides of the cards are joined together). Thus, a different track with different challenges is created for each player. A goal card marks the goal for each player.

Before the game can begin, 48 small cards are placed in the middle of the table as a face-down, spread out pile. Each card shows one of the landscape types mentioned above.

As soon as the game starts, all players wildly grab through the pile of cards on the table. Cards, once revealed, are left face-up if they're not of immediate use. Cards that a player wants to keep are taken in hand. The order of the cards being collected, though, cannot be altered in any way. The collection phase ends when there's only face-up cards left on the table and a player calls "stop" because he thinks he has enough cards.

Now, the players will see how far they get along their track with the cards they collected. The player who called "stop" starts. He turns the first card he collected over. If it's sand, for example, he puts his marker on a sand space at the start of his course. Thereafter, each subsequent card must show a landscape type that is next to the one his marker is on (either sideways, forwards or diagonally forwards) for him to move forwards. As soon as a card comes up that doesn't allow him to move his marker, his turn is over. Collected cards that are left over are put back into the middle of the table (face-down), and the figure stays where it managed to get to. Each player in turn order then does the same, moving their figure and returning leftover cards. Continue in this manner, round after round, until one player reaches the goal, ending the game. That player is of course the winner.

Description of the game from Kosmos.

More Information Edit | History

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1 Zig Zag - Kruz und Quer Spanish Rules
Zig Zag - Kruz und Quer Spanish Rules translation from official rules
2008-10-16
0 Zig Zag / Kreuz und Quer - polish rules (opis i zasady gry) by 7Masz
Zig Zag / Kreuz und Quer - polish rules (opis i zasady gry) by 7Masz
2008-08-20
0 Zig-Zag_Traditional_Chinese.txt
Rule of Zig-Zag in Traditional Chinese (Big-5 code)
2006-11-25
0 kreuz_quer_vf.pdf
French Rules by LudiGaume
2006-05-11
Statistics
User Rank: 3383
Num Ratings: 203
Average Rating: 5.72
Standard Deviation: 1.31
Num Views: 12674
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 1.2 moreinfo
Fans: 0
Personal Comments: 107
Users Owning: 281
Users Wanting: 9
Users Trading: 18
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 459
Plays This Month: 1
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