The basic idea is each player has his or her own map of the area (in this case the Midway Island) behind a screen. Each player "searches" for the enemy fleet by flying search planes to the various zones on the map and calling the zone coordinates. Once found, bombers can be sent in to sink the enemy fleet. The actual attack is fought on a separate battle board where the ships are first placed on a rectangular grid and the attacking planes are placed in adjacent rectangles or on top of the ships themselves to indicate which ship they are attacking.
The basic game is very simple. But there are a number of additional rules, which add realism and complexity: CAP fighters, surface actions, bases, inaccurate search reports, etc.
The game is superior with a neutral referee for true double blind play.
Despite state-of-the-art advancements in naval game design, MIDWAY remains a favorite of many due to the exciting nature of the hidden move/search system which has not been greatly improved upon since. MIDWAY was almost discontinued in 1972 when Tom Shaw was looking for candidates to ax to pare the line down. Only pleas by Don Greenwood redirected the ax to 1914 and enabled MIDWAY to survive to climb into the all time best seller list where it remains a reasonably good seller.
The five battles of the 1964 Midway game and the Coral Sea Variant combined into a campaign. This includes reserve ships list for each battle, extra ship prints to make more ship counters, and simple replacement and repair rules.
This copy of the ship counters is a merging of the Midway and Coral Sea Variant Japanese Navy counters into one counter sheet. Some of the ship shapes – particularly the smaller aircraft carriers – have been modified to more closely take their scale size. Some of the AA values of the heavy cruisers have been swaped to keep the classes consistent.
This copy of the ship counters is a merging of the Midway and Coral Sea Variant U.S. Navy counters into one counter sheet. Bonus: several WWI-era battleships have been added to give you the total number that were available around mid-1942. Or in other words, the early battleships that were steaming as a backup in May not too far east of Midway. Also a couple of light cruisers have been added. Please note, in some cases the gun arrangement of the ships has been modified to come closer to the real thing.
United States Navy hit record for CV’s, BB’s, DD’s and SS’s. These are set up to be used with the AH Advanced Bismarck (’62) tactical rules. The ship records show main armament, secondary/AA armament and hit points – all within an appropriate ship shape - and the game points, for all the major USN ships for the first part of the war. To be used in conjunction with AH Midway (’64) and the Coral Sea via Midway and Leyte Gulf variants.
United States Navy hit record for CA’s and CL’s. These are set up to be used with the AH Advanced Bismarck (’62) tactical rules. The ship records show main armament, secondary/AA armament and hit points – all within an appropriate ship shape - and the game points, for all the major USN ships for the first part of the war. To be used in conjunction with AH Midway (’64) and the Coral Sea via Midway and Leyte Gulf variants. Most of the more modern CL’s have been made stronger to reflect their increased size and armament.