$10.00
Information
Designer
Artist
Publisher
Year Published
1964
# of Players
2
User Suggested # of Players
Best with 2 players
Recommended with 2 players
(14 voters) [poll]
Mfg Suggested Ages
12 and up
Playing Time
120 minutes
User Suggested Ages
12 and up
(9 voters) [poll]
Language Dependence
Some necessary text - easily memorized or small crib sheet
(9 voters) [poll]
Subdomain
(18 voters) [vote]
Category
Mechanic
Expansion
Primary Name
Midway
Alternate Names
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ObjectID: 2250
Description Edit | History

The basic idea is each player has his or her own map of the area (in this case the Midway Island) behind a screen. Each player "searches" for the enemy fleet by flying search planes to the various zones on the map and calling the zone coordinates. Once found, bombers can be sent in to sink the enemy fleet. The actual attack is fought on a separate battle board where the ships are first placed on a rectangular grid and the attacking planes are placed in adjacent rectangles or on top of the ships themselves to indicate which ship they are attacking.

The basic game is very simple. But there are a number of additional rules, which add realism and complexity: CAP fighters, surface actions, bases, inaccurate search reports, etc.

The game is superior with a neutral referee for true double blind play.

Developed with the technical aid of C. Wade McClusky, Rear Admiral U.S.N. (Ret.)

Avalon Hill Complexity Rating: 3

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More Information Edit | History

Expanded by


from The Avalon Hill Company History, 1980

Midway (1964)
Designed by Lindsley Schutz & Larry Pinsky

Despite state-of-the-art advancements in naval game design, MIDWAY remains a favorite of many due to the exciting nature of the hidden move/search system which has not been greatly improved upon since. MIDWAY was almost discontinued in 1972 when Tom Shaw was looking for candidates to ax to pare the line down. Only pleas by Don Greenwood redirected the ax to 1914 and enabled MIDWAY to survive to climb into the all time best seller list where it remains a reasonably good seller.


Online Play: mb VASSAL (real-time, PBEM)


Magazine References:

The GENERAL Index Article List:

Wargamer's Guide to MIDWAY

Panzerfaust Article List:

  • Number 53 May-Jun '72
    • Midway - "Midway Island" (History / Variant), R. W. Garbisch

Battleplan Article List:

  • Battleplan,No.4 Sept/Oct 1987
    • "The Relief of Wake Island - Scenario for AH's Midway", James E. Meldrum
  • Battleplan,No.6 - June/July 1988
    • "Midway Random Events", George Sauer
  • Battleplan,No.7 August-September 1988
    • Midway "Midway Japanese Style" - Yamamoto's perceived course of events, James E. Meldrum


Microbadge: mb

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Pg. 1
Midway
Nick: 
Second edition
Publisher: Avalon Hill
Artist: (Uncredited)
Year: 1975
Product Code: 601
Size: 14.37 x 11.42 x 1.18 inches
English
Release Date:  
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Midway
Nick: 
First edition
Publisher: Avalon Hill
Artist: 
Year: 1964
Product Code: 601
Size: 14.25 x 11.25 x 1.50 inches
English
Release Date:  
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Files
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Pg. 1 of 4 »
2 Carrier Cards
In the Image Section there is a picture of a variant showing Carrier Cards. Couldn't locate a copy of them so I manufactured some word documents that mirror them.
English
2014-10-22
4 Battle For Australia map and Hit record sheets
The basic idea behind this scenario appeared in the [gameid=96016] and is that with a "devastating follow-up attack on Pearl Harbor" the Japanese crippled the base forced the surviving American ships of the Pacific Fleet to retire to the West Coast, and had to stay there for six months before Pearl Harbor could be put back in service. This allowed the Japanese to take control of all their objectives, including the north side of the Coral Sea, without loosing any capital ship. This left the Allied with Australia, Espiritu Santo and New Caledonia. In December the Japanese decided to move further south, so the US Navy had to reply with all they had. To the order of battle given in the [gameid=96016] I added the Ryuho, whose entrance in service was delayed by the Doolittle Raid (impossible...
English
2014-10-12
6 A printable search map for the Wake's Scenario
Some time ago I designed this map in a low printing quality form. Now, in the process for designing the map of a scenario from [gameid=96016] I had the base to design a printable version of this map too. Here it is, if you like it, up-thumb it.
English
2014-10-02
15 Midway - Solo AI
Final version v1.2: Solo Japanese AI for use in the Avalon Hill game of Midway. This version includes the following fixes: Replaced the 'Shift+F9' instruction to display IJN TF details with instructions to switch worksheets, then switch back. This updates the conditional formatting without recalculating parts of the spread sheet. Changed the naming for the tables and the instruction steps to make it clearer. Also added an option to hide/unhide the IJN operations prior to plotting your own operations. This makes it more difficult for the US player to decide how to use their fighters, either CAP or on the strike missions, as you now don't have a view of the IJN operations. Finally, I noticed that when I made the searches more grouped around previous successful searches, I allowed...
English
2013-10-26
1 The Guadalcanal Surface Battles Bismarck-Style
Hit record sheets for the four major surface naval battles around Guadalcanal: Ironbottom Sound; First and Second Guadalcanal; and Tassafaronga. Print these out on beige cardstock (available from big office supply or arts-and-crafts stores) for AH-style professional-looking hit record sheets.
English
2013-05-09
1 Midway and Coral Sea Hit Records Bismarck-Style
Hit record sheets done up for Bismarck ('61) -Style surface action fighting. Print them out on beige cardstock (availalbe at major office supply and arts-and-crafts stores) for fantastic-looking hit record sheets. The Midway USN hit record includes the battleline of 7 older US battleships and 5 WWI light cruisers that were steaming up 300 miles east of Midway in case they were needed - something left out of the original AH Midway game.
English
2013-05-09
2 Panama Canal Hit Record - IJN
This is for the Midway '64 game, and accompanies the Panama Canal map found in the files download section here. There was no scenario attached that I could find, so I adapted this from the Two-Ocean War variant for the later version of Midway.
English
2012-10-23
2 Panama Canal Hit Record - USN
A USN-side hit record for the Panama Canal map for the Midway '64 game. This is mostly modified from the Two-Ocean War variant for the later Midway game. I did it because there is a Panama Canal map for the earlier Midway game, but no scenario for it that I can find.
English
2012-10-23
5 Midway 1964 plus Coral Sea Variant as a Campaign
The five battles of the 1964 Midway game and the Coral Sea Variant combined into a campaign. This includes reserve ships list for each battle, extra ship prints to make more ship counters, and simple replacement and repair rules.
English
2012-04-04
5 Midway
Spanish rules translation, carts, etc.
Spanish
2011-06-07
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Statistics
Board Game Rank: 1992
War Game Rank: 555
Num Ratings: 636
Average Rating: 6.53
Standard Deviation: 1.37
Num Views: 78190
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 2.5
Fans: 48
Personal Comments: 313
Users Owning: 1403
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Rank N/A
Num Ratings 1
Average Rating 6.00
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Num Owned 6
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Year Published 1972
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Num Ratings 59
Average Rating 6.92
Average Weight 1.60
Num Owned 169
Prev. Owned 23
For Trade 6
Want in Trade 5
Wishlist 4
Comments 35
Year Published 1984
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Num Ratings 6
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