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Information
Designed By
Art By
Published By
Year Published
2009
# of Players:
2 − 2
User Suggested # of Players
Best with 2 players
Recommended with 2 players
(3 voters) [poll]
Playing Time
240 minutes
Mfg Suggested Ages
11 and up
User Suggested Ages
14 and up
(2 voters) [poll]
Language Dependence
Moderate in-game text - needs crib sheet or paste ups
(2 voters) [poll]
Category
Mechanic
Primary Name
The Halls of Montezuma
Alternate Names
Expanded By
Families
Description Edit | History

From GMT's website (slight editing to take out time-based references):

The names are familiar: Buena Vista, Vera Cruz, Monterrey, Chapultepec. Zachary Taylor, Winfield Scott, Santa Anna, Jefferson Davis, Robert E. Lee. But the war may not be.

The Mexican-American War, 1846-1848, was one of the most important events in American history, giving the United States ownership of what would become New Mexico, Arizona, Colorado, Nevada, and California, opening them up for American settlement but also setting the stage for the American Civil War over the question of whether those new territories would be Free or Slave states. It served as the training ground for many future Civil War generals- Davis, Lee, Braxton Bragg, Ulysses Grant, and Thomas Jackson, to name just a few. Winfield Scott's landing at Vera Cruz and march on Mexico City was regarded at the time as one of the greatest feats of generalship ever conducted. Yet wargames about the Mexican-American War are very rare, and it's about time we saw a new game on the subject.

The Halls of Montezuma is a card driven design from David Fox and Michael Welker, bringing a strategic and operational look at the American war with Mexico, tracing the war's history from the opening battles along the Rio Grande to the U.S. invasion of Vera Cruz and the occupation of Mexico City by the future American Civil War leader, Winfield Scott. The Halls of Montezuma (HoM) is a card-driven game that rests on the lower end of the GMT game complexity meter, while still capturing all the tension, uncertainty, and chaos of the conflict.

The American player is cast in the role of President Polk, dealing with a reluctant Congress and an army with excellent commanders but few professional troops. The Mexican player takes on the unique role of handling an unstable central government dependent on the popular and patriotic but volatile Antonio López de Santa Anna (who begins the game in exile). Military forces maneuver throughout parts of Mexico, Texas, and territory that would become the southwestern border region of the expansionary United States, depicted on a point-to-point map of the theater of war.

As with the other card driven games (CDG's) players must organize their overall aims using a shared deck of strategy cards that regulate military campaigns, political and economic forces, and a range of special events that can become the basis of victory or defeat. The focus of HoM is on the political will of the Mexican government which seeks quick military successes and conquest of the recently annexed territory of Texas, thus bringing the American Congress to a negotiated end of the conflict. The American player, on the other hand, attains victory by reaching game results that are equal to or greater than the historical outcome.

The Mexican-American War was a war of great contrasts, offering the gamer attractive and unusual options. The United States can conduct a protracted ground war or attempt a naval strangulation of the Mexican economy. Mexico can mass large armies or spread its forces for varied probing attacks that exploit American weaknesses. Combat in HoM uses a combination of doctrine, weapon systems, leadership, terrain, and other factors along with a randomized intensity level which allows the game to cover everything from small border skirmishes to full-scale pitched battles. Special rules provide a flavor for this unusual war by adding, among other things, local revolts, the often harsh Mexican climate, Indian raids, Guerilla bands, the founding of the Bear Flag Republic under John C. Fremont, the overwhelming personality of Santa Anna, and even the desperate American need for accurate maps of Mexico.

HoM offers a single campaign scenario playable in two to three hours, given sudden death victory conditions. This makes the game ideal for an evening of friendly play as well as for tournaments and play-by-email. If you enjoy the other CDG's, HoM brings you the Mexican-American War in a format that hearkens to the design elegance and playing time of We The People ™, the ground-breaking game by Mark Herman. HoM uses mechanics and cards to capture the excitement, tension, and uncertainty of this rarely simulated conflict from American history, the war that was a training ground for so many generals who would become fierce enemies in a later conflict. Can Mexico emerge as a new North American power or will the United States fulfill its Manifest Destiny?

Game Components

  • Rules booklet
  • Deck of 80 Strategy cards
  • Deck of 30 Action cards
  • Two 10-sided dice
  • One 22x34 mapsheet
  • Two player aid cards
  • One and one-half 5/8 inch counter sheets
More Information Edit | History

Shipping began Thursday March 5, 2009.

GMT Webpage for The Halls of Montezuma: http://www.gmtgames.com/p-120-the-halls-of-montezuma.aspx

BGG Marketplace
Pg. 1
Like New $30.00 13-Nov-2009 flag
New C $44.95 29-Aug-2009 flag
New $31.95 29-May-2009 flag
New $36.99 2-Apr-2009 flag
New €49.99 31-Mar-2009 flag
New $31.95 31-Mar-2009 flag
New $35.00 29-Mar-2009 flag
Pg. 1
14d 14h 46m
6d 14h 8m
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6 Halls of Montezuma Card Manifest
Here is listing of the Cards for HoM in excel format. There are 4 tabs at the bottom. They are: 1) Combined Crisis / War Deck 2) Action Deck 3) Crisis Deck 4) War Deck
2009-10-11
5 Update Battle Procedure Dcoument v1.1
This is an update to the previous Battle Procedure file, it has a couple of corrections.
2009-06-22
2 Halls Battle Procedure
Courtesy of Bob Kasabian over at CSW. This document provides a comprehensive step by step guide to the battle procedure.
2009-06-08
3 New Index v1.0
Here is an updated (and comprehensive) index that should add to play value. Now you can peruse this document when a question comes up.
2009-06-08
0 Statistical analysis of Forces MPs
This is a statistical analysis of the Movement allowances of forces and units based on the strategic rating of the leader and the action cards, including the chance of movement attrition.
2009-04-28
3 Corrected Halls of Montezuma Turn Record Track
Version 1.2 of my "unofficial" updated Turn Record Track. Summary of modifications: - Switched turn labels "Spring" and "Summer" in 1847 - Deleted "Turn 4" from the "From Turn 4 on" box in the Stardard Events section
2009-04-10
8 Errata & FAQs v1.0
This is a first run of the consolidated errata and FAQs. It's a tad disorganized at the moment. Sorry! (I wanted to get the consolidation up sooner than later... perhaps we can reorganize it a bit later).
2009-03-28
0 Map in production
Not the ultimate file, but very close to the map going to Press!!
2008-12-03
0 Sample Cards [189 Kb PDF]
sample cards
2008-08-03
Statistics
Board Game Rank: 2099
Wargame Rank: 490
Num Ratings: 60
Average Rating: 7.05
Standard Deviation: 1.73
Num Views: 21329
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 2.8 moreinfo
Fans: 7
Personal Comments: 50
Users Owning: 224
Users Wanting: 25
Users Trading: 8
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 89
Plays This Month: 4
Linked Items Relationship: Expansions for this Game
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