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TI3: Shattered Empire rules summary
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Twilight Imperium 3: Shattered Empire rules summary that I use to teach the game and refresh my memory.
The last page is a player handout.
Incorporates clarifications from Fantasy Flight's version 2.2.1 FAQ from 20-Mar-2009.
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2009-09-10
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Russian translation of Strategy Cards
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Russian translation of Strategy Cards.
Русский перевод Стратегических Карт.
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2009-08-23
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SUPERCHEATSHEET FOR NEWBIES 6.01
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Changed "must control your Home System to fulfill objectives" with "must control all planets in your HS to fulfill objectives"
It's a small yet very important distinction.
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2009-08-04
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One Page Setup Sheet
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This one page sheet summarizes all the relevant setup steps and setup rules for any player number (i.e. things like "make a pile of Trade Goods" are left out). While SE system tiles and SCs are a prequisite, alternations concerning Artifacts and Voice of the Council are optionally included. Also represented are Galaxy Setup images with numerations for randomized position distribution. Preset Galaxies are not supported!
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2009-07-17
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Distant Suns Overview
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Table with all TI3 & SE Distant Suns counters (+pics), the encounter descriptions, and their number and distribiution between territorial systems and the rest of the galaxy (allows for better though still very crude guesses on the chance of encountering something evil or something good ;-)).
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2009-07-16
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Shatered Empires Strategy cards summary
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1 page reference with the text of all 8 shattered empires strategy cards.
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2009-03-13
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Space Battles and Invasion Combat Reference
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Twilight Imperium's rules, actions, technologies, and abilities for space battles and invasion combat are scattered across multiple rule books, race sheets, and cards. I wanted all of the different components and modifiers listed in one place, and this compilation is the result. All of the information is taken from the aforementioned rulebooks, race sheets, action cards, political cards, race-specific technologies, as well as the FAQ. I have also inserted my own (marked) Editor's Notes where I thought the text was open to interpretation.
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2009-01-23
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Tech Tree
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The three hexes are prereq-free techs, arrows point to unlocked tech, if two arrows join up at a fat arrow, you need both prerequisites, otherwise a single prerequisite is all that's necessary.
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2008-12-01
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Race summary v1.0
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This document summarises the 14 Races in Twilight Imperium with the Shattered Empire expansion. It includes portait, command counter, home system, starting units, special abilities, racial tech, leaders for each race.
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2008-10-15
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SuperCheatSheet for Newbies
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Similar to the SuperCheatSheet but WITHOUT many optional rules such as Shock Troops, Facilities, Planets with Refresh Abilities, Leaders, Space Mines, etc.
I've added, however, information on the Special Systems.
Version 5.54 Improvements:
In the cases of the Yssaril and the Clan of Saar, I had to emphasize the difference between a racial ability and additional information (for the Multiculturalism Action Card which allows a player to copy a racial ability).
The Clan of Saar was especially important in this because the only ability immune to Cultural Crisis and Multiculturalism is the mobile Space Dock ability (NOT all the abilities as implied in previous versions). And the race's imunity to the Merciless Action Card is NOT a racial ability (therefore not subject to...
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2008-06-12
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