The top card is exposed. At the start of a player's turn, he must move Sigmund two spaces along the bubble path. The exposed card reveals the direction Sigmund has to go if he is alone. Players can move along any track except to the islands. If a player lands on a black spot space, he has to discard the exposed card and reveal a new one. Next turn, Sigmund will move two spaces in the new direction. The object is to land on Sigmund and then get him back to the clubhouse.