The Dark Future rules (including tournament rules and the White Line Fever, Dead Man's Curve, St. Louis Blues, A Day At The Races and Street Fighter expansions) are available at the following link (27Mb PDF):
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1340008_Dark_Future.pdf
Components
- 1 Rulebook
- 1 Introductory Rule Sheet
- Track sections:
- 8 straight track sections
- 1 railroad crossing
- 3 corner track sections
- 3 bend track sections
- 1 spin template
- 1 range ruler
- 3 6-sided dice (1 red 15mm, 2 blue 12mm)
- Markers:
- 14 Sand markers (large triangles)
- 48 Debris markers (small triangles)
- 24 Dummy mines
- 24 Mines
- 16 Spikes
- 24 Oil slicks
- 26 Smoke clouds
- 6 Obstacles (rectangles
- 4 cars and 4 bikes (2 white and 2 red of each):
- 4 sprues with 1 car chassis
- 4 sprues with 2 large wheels and 4 small wheels
- 2 sprues with 2 bikes, 1 Interceptor body and 1 Renegade body
- 4 sprues with weapons: machine gun, autocannon, chain gun, heavy laser, combat laser, 40mm grenade launcher, 20mm grenade launcher, missile pod, turret, side mounting bracket
- 2 transparent Interceptor windscreens
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