Fields of Fire is a solitaire game of commanding a rifle company between World War II and Present Day. The game is different from many tactical games in that it is diceless and card based. There are two decks used to play. The Terrain Deck is based on a specific region and is used to build a map for the various missions your company must perform. The Action deck serves many purposes in controlling combat, command and control, various activity attempts. The units of the company are counters representing headquarters elements, squads, weapons teams, forward observers, individual vehicles or helicopters. A single game is a mission and several missions from a historical campaign are strung together for the player to manage experience and replacements. A mission can be played in about 1 – 4 hours.
This game is based on three actual campaigns experienced by units of the 9th US Infantry (Regiment) in World War II, Korea, and Vietnam. “Keep Up the Fire” is the motto of the 9th Infantry (Regiment), known as the “Manchus” for their service in the Boxer Rebellion.
This Quick Start Guide is written by a new Fields Of Fire player, from one novice to another. Having only recently learned to play Fields Of Fire after many stops and starts, I decided to create a document that went over the things I wished I had known when I was learning the game. There are many good examples of play to follow, but there were, as yet, no basic tutorials going over game mechanics and basic game concepts. This guide is meant to be that basic tutorial.
One of the challenges of Fields Of Fire is actually starting the game. It can be overwhelming at first, because Fields Of Fire does not ramp up slowly. How do I set up the board? Where do I assign my units? How do I group them? I don't get the Command Structure? How does Activation work? Who can Order who? What is an...
Here is an updated version reformating of moriarty88's reworking of the rules. After using VASSAL to learn the game I have discovered it is my medium of choice. So I have added a few links etc. to the PDF to make it easier to use on a PC. Each page has links to the TOC and Tables A, B, C and D.
I have also chopped up some of the monolithic paragraphs into bullet form.
Other than that various formatting to make it more readable, like double spaces after each full stop. Enjoy.
If anyone wants the DOCX version, PM me and I will send it by email.
This file was created by mariarty88 from his work at reorganizing the rules to be more understandable and follow the sequence of play.
His description
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I took the liberty of reorganizing the rules a bit to make them flow a little bit better with the sequence of play (I got tired of constantly flipping back and forth in the manual). I figured I would share as this *might* help some newer players until the official rules rewrite comes out. Note: this is intended as a playing aid only, and I will gladly remove the post if anyone objects.
The changes include:
- Consolidated information in the first several sections. I took items like Grenades, Snipers, etc. and combined everything I could find in the rule book into one section for...
A quick reference for how to handle what snipers, spotters and mortars do during the Enemy Activity Phase.
Formatted to look and read similarly to the Enemy Activity Hierarchy tables, but not officially approved.
You can use this Excel-Sheet to keep track of your company. It will automatically update the fire support section once you select a mission from the drop-down menu. Please feel free to modify.
Version 1.0 April 9, 2009 by noonespecial
This is a Excel spreadsheet (2003 format) to use as a worksheet when handling Company promotions and replacements between missions.