This classic science fiction title from Avalon Hill uses many elements which come together to form a very interesting game. Players take on the roles of space traders who move their ships through interconnected systems discovering new alien worlds to trade with. As players start to make money delivering commodities in a very unique supply and demand system, their earnings can be used to purchase better ships and equipment (shields, lasers, engines. etc...), and construct their own spaceports (which speed up trading) and factories (which create better commodities). Variations included in the rule book allow for inter-player combat. The player who is the first to acquire enough total value ($1000, $2000, $3000, $4000) in cash and port/factory deeds takes the day.
High-level overview of MoV to help get new players up and running with the game without having to teach the details of every rule. Designed for learning/teaching games, and needs at least one player to be very familiar with the game.
Counters for Richard Irving's (rri1) "Green Taters" variant based on Darthkadan's art.
Original work is here: http://www.boardgamegeek.com/filepage/40367
Dathkadan Custom Board with Solamar Errata lined up and patched into the board so that you can have the whole thing printed if you haven't done it or would like it without paste ups