Welcome, dear Imperialists. It's the year 2415. The interplanetary federation (IPF) has done a great job in the last centuries. All necessary precautions have been taken to conquer this planet named "Steam". The core of the planet consists of a 6,500º Celsius hot source containing different resources, including water. It has taken over one hundred years to complete the first block of 42 shafts from the surface to the core.
But now the time has come. From every shaft surges the hot steam that is the basis of the production of raw materials. To be able to use and process this steam, platforms have to be placed over the shafts. Later, we can use the platforms to connect the water purification tanks. By using several tank extractors, we can harvest other resources like energy, ore, and quartz from the steam. These resources are important. You will need them to grow your steam empires. You will need to increase the capacity of your landing craft to transport your harvested materials off planet. Buy and sell the resources at the Trading terminal for profit, as currency is – like on earth – always in short supply on Steam. To help you in your endeavours, the IPF has placed several specialists at your command – but getting the specialist that you require may not be easy.
Planet Steam is a board game in which two to five players take the roles of entrepreneurs in a steampunk boomtown, racing to assemble equipment, claim plots of land, extract resources, and accumulate riches. After harvesting resources using tanks and converters, players must buy and sell those resources in a volatile and ever-shifting market. The one who earns the most income will, in the end, be victorious. However, only through shrewd resource management and clever manipulation of supply and demand can a player reign supreme!
The Quick Turn Reference that SHOULD have come with the game. This will quickly guide you through the many many steps, phases if, buts, ands and ors through the phases in each round of the game. This handy guide will help you deal with the fiddly yet splendid complication known as Planet Steam. Version 2, many corrections made.
Here is a preview of the file:
Originally done by hecose here: http://boardgamegeek.com/filepage/55714/concise-reference-sheet-by-hecose
I updated it to change terms, include the updated water activation rule, remove data that is printed on the board (such as starting markers for tank market and numOfRounds), and a few other things. PDF file.
The reference itself is one, single sided page. The first 3 pages are left over from the original file, which is a list of games hecose has helpfully provided rules reference for.
Prior to this reference sheet, I wasn't confident to bring this to the table. Now I feel my first game will go off without a hitch!
Reference sheet useful for quick referencing and provides a structured summary for teaching the game.
See the At the Gates of Loyang game entry if you are interested in ref sheets for other games that I’ve made. If you do not have Microsoft Powerpoint, a PDF version is also available there.
A variant to the auction mechanic. Each player 'bids' on one role and (possibly) one commodity, if you are overbid you can rebid. Means all 5 roles are available no matter how many players, and the game is faster (less auctions).
See thread for explanation on how to use it:
A version of the English-language cost summary card that fixes the three known errors:
1. "Building License" has been changed to "Deed of Ownership" in the Final settlement table.
2. The resource label "Crystal" has been changed to "Quartz", to match the name used for this resource throughout the official English-language manual.
3. The upgrade label "Cry" has been changed to "Qu".
There are five copies of the card in the file. Simply print on photo paper and cut them out.